RE: Turn burn unknown when defender ignores losses (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support



Message


BigDuke66 -> RE: Turn burn unknown when defender ignores losses (12/14/2010 10:07:18 PM)


quote:

ORIGINAL: ColinWright
If this is Ben Turner's Poland 39 you're playing, you shouldn't be having a severe problem with early turn ending.

Why? His setting is 99 MRPB and in some test runs I didn't even have a second round in the first turn, several attempts were needed to get 3-4 rounds out and this with careful planning and 110% shock.

I checked some things but can't see where else the problem can be(no not my planning), except for my theory that the color schema he uses on some units could be the problem but attack planner said nothing negative(gold flag aka full support) so I doubt that this is the problem, another thing could be some very low proficiency(33%) units that should have a higher proficiency as even the border regiments have 55% maybe they burn the turn.
I correct those units and pull the MRPB down(10) and see if it runs better.




Panama -> RE: Turn burn unknown when defender ignores losses (12/14/2010 11:43:26 PM)

Another thing that needs to be considered is what the scenario designer intended. Perhaps it's operating as they want it to. Or, if it's made under a different build, it could be broken or needs to be opened in the editor and saved before playing.




toawfan -> RE: Turn burn unknown when defender ignores losses (12/15/2010 9:24:33 AM)


quote:

ORIGINAL: Panama

Another thing that needs to be considered is what the scenario designer intended. Perhaps it's operating as they want it to. Or, if it's made under a different build, it could be broken or needs to be opened in the editor and saved before playing.


I understand what you're saying, but it should still be accurately reflected in the battle planner or the combat used stars. If it cannot be modeled in-game, then the manual and forum explanations about how to avoid "turn burn" are moot if everything is arbitrarily overridden but your opponents' hidden "ignore losses" settings.




BigDuke66 -> RE: Turn burn unknown when defender ignores losses (12/30/2010 4:03:18 AM)

quote:

ORIGINAL: Curtis Lemay
Second, let's make sure you understand about bombardments: The loss settings for bombarding units determines how many rounds they bombard. Set them to minimize losses to bombard only one round. If you set them to ignore losses, they will always bombard three rounds. (Note that this doesn't apply to support - just bombarding alone). Something like that, coupled with the late attacks could guarantee the turn ends after one round.


Does the loss setting for supporting units like air units also effect how long they will fight?




Telumar -> RE: Turn burn unknown when defender ignores losses (12/30/2010 2:29:27 PM)

No. Support Units (Naval, Air, Art) that are ordered to support one battle (directly assigned) only will support as long as the ground battle goes no matter their loss settings.

However, with 3.4, this is not always the case. When an attack is categorized as pure bombardment due to a too low AR, the battle will last according to the supporting units' loss settings if there are directly-assigned support units. This is also mentioned in the What's New briefing.




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.484375