Klydon -> RE: How to organize Red Army on Jun 22 (2/13/2011 5:58:11 AM)
|
quote:
ORIGINAL: Marquo I am not necessarily liking spending APs to disband corps HQs - I am assigning 2 RR constrution brigades to them, and when the HQ gets autodisbanded, they get kicked upstairs. The problem is that there are too few units after the initial onslaught to keep them within 5 hexes of an army HQ; at least the corps HQ keeps em' all in command and supplied. I am spending my precious APs on leaders, debriding trash support units from the HQs and upgrading my air force asap - all the crap biplances, etc are being upgraded to MIGs, YAKs and LAGGs - I know this flies in the face of conventional wisdom, however I can't bear to give the Luftwaffe such an easy time. [8|] I would be interested to know what immediate impact of changing aircraft might provide since I would think it doesn't really matter what the Red Air force flies in 1941, the Luftwaffe is pretty much going to kick their butts. The key word for me there is immediate impact, because changing things like leaders, etc have an immediate impact. I can't imagine where you would feel comfortable placing your airbases without having concerns the panzers would stop by for some free gas as they overrun them. quote:
ORIGINAL: bloomstombs quote:
ORIGINAL: Klydon They have to not be isolated and be at least 3 away from any enemy unit. You can move them away from enemy units, then disband them the same turn. Ahh ok thank you. Im just wodnering if I should just let them auto disband. There is a good debate that goes on both ways and I can see both sides of it. On one side, why spend AP's on something that will eventually happen for free. The other is that you get the command structure more streamlined and fewer counters clogging up your rear areas along with returning a ton of stuff to the pools to reform new units, etc. I tend to lean towards disbanding to be honest, especially on stuff that is not going to get away long term. You don't have the rail cap to screw around with the HQ units early and getting them run over isn't much fun either. Some I will keep to help extend my command and control, especially in some of the military districts that have not activated and become fronts yet. (Example, paratroopers in Kharkov military district. I like using them to dig, but do it out of range of the MD HQ). In my current game, I think I had about 2-3 left by December and it is mostly because I have not gotten around to getting rid of them yet.
|
|
|
|