apd1004 -> RE: Deploying German Panzer Divisions into Regiments? (12/17/2010 2:35:39 PM)
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Again, I'm not seeing the benefit for breaking down German Pz & motorized divisions during the first turns of the game. I understand the concept of encirclement, pockets, etc. I've played Russian Front games for decades with cardboard and electrons, to include the original SSI War In Russia from like 1984 that I played on an Apple II+. The manual says it costs two extra MP per enemy hex for German units smaller than divisions. That limits how far & how deep they can drive when broke down into regiments. The manual also says units smaller than a division do not take control of enemy hexes in their ZOC, only the hexes they move through. This limits the number of hexes I can take when I move through enemy territory, reducing the size of the corridors between pockets. A division cuts a path three hexes wide but a regiment will only make a one hex snail trail into enemy territory. The only benefit I can see to breaking down a Pz/Mot division is the ability to cover more hexes with ZOC on the backside of a pocket to keep the Russian units bottled up, but I think using the Pz & Mot divisions to lock down a pocket is a waste of those precious divisions that should be striking as deep as they can for the first few turns. My goal is Moscow as soon as I can get there. Everything else is secondary to that.
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