elliotg -> RE: Customizing Return of the Shakturi (12/16/2010 10:00:53 PM)
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Hi Shark We will be making a revised modding guide sometime soon. And we'll be adding further modding support in updates. Not sure which will come first [:D] But to address the extended modding abilities already present in Return of the Shakturi: While there is currently no limit on the number of races, I would suggest keeping it at 40 or under. As mentioned you can now have up to 22 ship image sets (up from the original 9). Here's a few more new settings plucked straight out of the races.txt file: ' - Tech Focus 1: 0=None, 1=Beams, 2=Torpedoes, 3=Missiles, 4=Area Weapons, 5=Ion Weapons, 6=Fighters, 7=Shields, 8=Reactors, 9=Engines, 10=HyperDrives, 11=Hyper Disruption, 12=Construction, 13=Computers, 14=Sensors ' - Tech Focus 2: 0=None, 1=Beams, 2=Torpedoes, 3=Missiles, 4=Area Weapons, 5=Ion Weapons, 6=Fighters, 7=Shields, 8=Reactors, 9=Engines, 10=HyperDrives, 11=Hyper Disruption, 12=Construction, 13=Computers, 14=Sensors ' - Native planet type: 0=Continental, 1=MarshySwamp, 2=Desert, 3=Ocean, 4=Ice, 5=Volcanic ' - Special Component: 0=None, 1=Death Ray, 2=Devastator Pulse, 3=Super Laser, 4=StarBurner, 5=TurboThruster, 6=Swift Vector, 7=Megatron, 8=NovaCore, 9=VelocityDrive, 10=ShadowGhost ECM, 11=Shaktur FireStorm, 12=High Density Fuel Cell, 13=S2F7 RepairBot, 14=PulseWave Cannon, 15=Raptor Targetting System ' - Special Government: 0=None, 1=Technocracy, 2=HiveMind, 3=MercantileGuild, 4=UtopianParadise, 5=Way of the Ancients, 6=Way of Darkness ' - Preferred Starting Government: 0=No preference, 1=Technocracy, 2=HiveMind, 3=MercantileGuild, 4=UtopianParadise, 5=Way of the Ancients, 6=Way of Darkness, 7=Despotism, 8=Feudalism, 9=Monarchy, 10=Republic, 11=Democracy, 12=Military Dictatorship ' - Expanding: indicates whether this race will colonize new planets or not (Y/N). Set this to 'N' to create a static empire that does not colonize ' - Can be Pirate: indicates whether this race can be a pirate faction or not (Y/N) ' - Playable: indicates whether this race can be selected by the player as their empire's race at start of game or not (Y/N) Hope that helps Elliot
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