DeriKuk -> RE: ASW Air is FUBAR (12/17/2010 4:20:01 AM)
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quote:
It seems to me you're wanting the game to conform to the bad tactics you're employing. If they get sunk in choke points, send fewer to choke points. In 1942 and much of 1943, historically, you should have minimal numbers of subs off the HI, and few in the PI yet, or DEI. Focus on island bases and get the re-supply convoys, Send some to Colombo through CT, and use them to patrol Sumatra and Java. Use Perth as well. FYI, the deployment you describe here is very close to what I have. The issue is not the performance of my subs. It's their vulnerability to radarless IJA level bombers when operating in enemy territory, while my ASW Air units are practically feckless. I don't think you read my previous posting correctly. I do not park my subs in choke points. They have to pass through choke points to get to their hunting areas. Now I realize that I can never attain your tactical genius, but to quote my opponent: quote:
"I dont think it has mattered whether you are moving your subs or not. The planes either spotted them or not. Maybe the detection level lingers from the previous turn if you do not move them, but from what I can see, you are very diligent about keeping them moving." I'm not complaining about the attacks or damage taken either way. My gripe is with the clear discrepancy between the ineffectiveness of radar-equipped Allied ASW groups with hand-picked crews, and the real effectiveness of radarless IJA bombers - that likely also have excellent crews. My observations do not come from one or two instances, but from many game-months of playing. I held off raising the issue before; tried all sorts of tactical variations, trained and hand-picked aircrews. Much - if not all - the advice proffered here has been examined. My suspicion falls on a kludge that some "genius" (Could it be the same one who mucked up the search arcs?) stuck in the code to "balance" the game to some friend's liking, making tactics - good or bad - illogical and meaningless. The underlying game design is too valuable to "fix for balance". Now that I've raised the issue, I bet you a Murphy, my AWS air crews are going to discover that they can actually shoot at subs. We can hope.
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