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Redmarkus5 -> RE: Moving Airbases ??? (12/18/2010 1:06:42 PM)
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I think that moving airfields to any open or urban hex is fine - grass strips were common, as stated above and at 1 week turn levels this amount of abstraction makes sense. WiTP AE uses daily turns, for example, so more granularity is appropriate. Some thoughts: 1. Mud and snow should reduce 'takeoff' operations (the % of aircraft in each unit that actually fly, as opposed to their ready strength) from non-urban locations dramatically (say 75%). 2. Basing on a small urban hex during mud/snow weather should result in, say, a 50% 'takeoff' reduction. 3. Basing on a heavy urban (city) should eliminate all such mud/snow effects, but not air combat weather effects, if any, obviously. 4. Air units should be moved via an Air Move screen (like the rail move screen) with the possible destination hexes that support air operations colour coded. A hot key should bring up a numeral over each hex (3 for city, 2 for small city, 1 for clear or light woods, 0 for woods etc.)
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