forsaken1111 -> RE: Commands get overridden by ship AI (12/20/2010 10:21:59 AM)
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ORIGINAL: Litjan I think a sensible behaviour would be: Initiate a "flee" once the conditions are met (i.e. shields below 20%). Then check after 5 seconds if the distance to the attacker is increaseng (shows if you can outrun him). If you can outrun, then keep running, recharge shields and possibly reenter the fray after a minute or two (this would allow to "draw of" ships from the main fight, lessen the burden for the other ships). If you can not outrun, initiate a hyperjump as fast as possible. Jan I'd say that is fine for a military ship, but civilian ships and noncombatants should simply flee into hyperspace ASAP. I'd also propose that the ship, no matter its type, should attempt to hyperspace away the instant it starts taking armor hits (shields down) as even military ships should run at that point as a stray hit could knock out the hyperdrive. Even better would be some sort of caution slider or setting per design.
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