FredSanford3 -> RE: Will there be improvements to the Air War component? (12/19/2010 7:59:13 PM)
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For ground support, aerial resupply and tactical-level recon and interdiction missions, why not allow the allocation of air units to support specific units/HQ's? For many armies/airforces in WW2, that's how it was done I believe- forward air controllers were assigned to a ground unit, and they were in communications with the assigned air group. That way, your priority units will have dedicated air support until you re-assign them. It's a similar approach to the ground support unit system you have now. For strategic level recon, fighter intercept and distant interdiction missions, I'd suggest a zone approach. Have a zone comprised of player selected groups of continuous hexes, and the assigned air assets will perform their missions within these zones. That way, you could select a 'recon zone' of say 5 hex rows by 5 hex columns, and assign a number of squadrons/groups. The AI would then fly missions in that zone based upon the doctrine settings. City, ground attack, and airfield attacks would be left pretty much as-is, and the player could conduct these manually, since much of the tedium associated with the other missions is handled automatically.
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