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Sauvequipeut -> RE: Patch 06 - Public Beta (12/19/2010 7:05:29 PM)
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Scen 28, DaBigbabes Allies v AI currently @ 17-12-41 The destroyed LCU's list contains the usual suspects - Hong Kong, Wake units etc. When the list first comes up, the PP cost to recall shows as 'not defined'. When the units are selected via left click, then back a PP cost shows. However, the PP cost for units previously left-clicked changes as further units are selected. Select the Middlesex bn and the recall cost shows as 1pp. Select the Grenadiers of Winnipeg and both units show a cost of 2. Select the Rifles of Canada and the cost for the WG is now 3, although the Middlesex bn are still at 2. The order in which units are selected on the list also has an effect. Select the units in order 'A' (as above) and the costs and changes will be the same if you reload and use the same order again. However, if you use a different order ('B'), the costs to recall the units and the changes to them are different from order 'A'. eg select the Winnipeg Grenadiers first and the Middlesex second and the PP cost ends up as 5 and 1 respectively. Is this just a glitch caused by applying the destroyed LCU recall to an ongoing game? ps - appreciate the a/c cargo feature on the TF mouseover.
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