henri51 -> RE: Probably gonna stir up a hornets nest... (12/19/2010 8:35:00 PM)
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quote:
Agree and ComradeP mentioned this is being worked on, but for benefit of devs if they read this I want to describe what I find the current process to be and why it's cumbersome. One of the frustrating things I think is the delay in the CR screen functionality. So let's say I want to clear support units out of all rear area Army HQ. Assume I have CR set to show armies on the HQ page. Correct me if I'm wrong, but my understanding is that a unit can use ANY support unit in ANY of its superior HQs, so I don't see why you would have to clear all support units from HQs in the rear because supposedly they cannot be used - they CAN be used. As for having to click back and forth between the CR screen and the map to find out where a unit is, hey, they coordinates of the unit are indicated in the column right next to the unit name, so just looking at the coordinates tells you exactly where the unit is, or if you are not very good at visualizing coordinates ("...lemme see, is 150 bigger than 100 and by how much?...")the numbers gives a pretty good idea. I agree that some parts of the UI could be improved and that some spects take some degree of getting used to, but hey, where were you guys when HOI3 came out with a plethora of bugs that made the game totally unplayable, and complainers were shot down by the fanboys who claimed that the game would be playable in a few years when the player community had modded it enough to make it playable? I also agree that part of the problem is the manual, where critical information is sometimes dispersed and hard to find. Henri
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