Aures -> RE: 'empire view': list of resources, any use? (12/21/2010 10:37:05 AM)
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ORIGINAL: Nibelung44 ok! good to know... I did not realized there was a sort, but I admit I stopped checking the list as soon as saw it was populated by hundreds of items... Still, some filtering would be good, the typical example is when I want to assign a new task to an idle constructor. What I want is to find a good location to build something, but not too far from it. With the expansion planner, I need first to open the window, show all resources by empire priority, activate the filter on a given resource, and then remember where is the constructor. I believe that adding one filter on resource on this list would make it extremely handy. I'm already on the map, centered on the idle constructor, I show the list, click on the resource I want to see. The list is trimmed and I can see easily where they are, compared to my constructor. Even better would be to have a yellow circle emitted from the location of the said resource when I hover the mouse over its name in the list, that would be excellent! I agree with the idea of filtering the navigation tool, but there is already a handy addition to ROTS that your post indicates you are not aware of and would be just the ticket for your situation. Any idle colony or construction ship will now show a red crosshair in the expansion planner when selected from the drop down menu. You can use that to easily tell what the best constructor or colony ship is to use for any given potential location since they show up as a blue crosshair. It doesn't help for queueing up multiple items (if anyone has a good suggestion for how to handle that let the forum know) but for anything that is idle it is the ideal solution. Most of the time I do the opposite for colony ships from what I did in the original. I now order the colony ships built from specific colonies based on what they can handle and I then assign those ships using the expansion planner. The colony ship will show up in the list as soon as it is ordered, you don't even need to wait for construction to begin. I also find it very handy for when I am hunting for new resource locations (although in the early to mid game I often have lots more things to build than I do construction ships so some way of extending this idea to cover queued items for constructors would be great if anyone can think of one).
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