RE: Manual reference error (Full Version)

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Apollo11 -> RE: Manual reference error (5/4/2011 10:13:07 AM)

Hi all,

During the first winter ALL Soviet units are "speedy" (i.e. they pay half of the MP price to move into enemy hex).


Leo "Apollo11"




Helpless -> RE: Manual reference error (5/9/2011 9:26:42 PM)

Leo, can you check this - http://www.matrixgames.com/forums/tm.asp?m=2800385

Thanks.




MarcA -> RE: Manual reference error (5/9/2011 10:09:57 PM)

Section 9.6

All aircraft and AFV/Combat vehicles have a reliability rating which ranges from 5 (really
good) to 45 (really bad).


The T35 has a reliability of 50




Apollo11 -> RE: Manual reference error (5/9/2011 10:27:39 PM)

Hi all,

quote:

ORIGINAL: Helpless

Leo, can you check this - http://www.matrixgames.com/forums/tm.asp?m=2800385

Thanks.


Thanks Pavel!


Leo "Apollo11"




morvael -> RE: Manual reference error (5/9/2011 10:46:28 PM)


quote:

ORIGINAL: mantill

Section 9.6

All aircraft and AFV/Combat vehicles have a reliability rating which ranges from 5 (really
good) to 45 (really bad).


The T35 has a reliability of 50


So it's really, really bad :-)




MarcA -> RE: Manual reference error (5/13/2011 11:45:24 PM)


quote:

ORIGINAL: morvael


quote:

ORIGINAL: mantill

Section 9.6

All aircraft and AFV/Combat vehicles have a reliability rating which ranges from 5 (really
good) to 45 (really bad).


The T35 has a reliability of 50


So it's really, really bad :-)


Yes they were. They were two battalions of T35 tanks at the start of Barbarossa. Within a few days of the start of the battle nearly all T35's had broken down and were abandoned.




Apollo11 -> RE: Manual reference error (5/24/2011 9:12:36 AM)

Hi all,

quote:


1) Manual Correction (Section 22.2.2) – The entry in the Random Weather Table for a die roll of 10 in September should be M (not C). The entry for a die roll of 12 in November should be S (not B).

2) Manual Correction (missing rule from version 1.00) (Section 22.3) – Soviet units in areas impacted by the First Winter rules pay half the normal movement points for entering enemy controlled hexes (this halving also applies to the portion of the ZOC to ZOC cost calculated based on the cost of entering enemy controlled hexes, as well as the additional cost for Regiments and Brigades entering enemy controlled hexes).



Leo "Apollo11"




Apollo11 -> RE: Manual reference error (5/24/2011 10:18:03 AM)

Hi all,

All things listed here are "harvested" and they are now in new and updated WitE manual... [:)]


Leo "Apollo11"




zanekin -> RE: Manual reference error (6/17/2011 4:32:03 PM)

quote:

ORIGINAL: zanekin

While translating the manual in french (see: http://www.matrixgames.com/forums/tm.asp?m=2731858&mpage=1&key= )

I found some issues:
- p 67, 5.3.4 : the "gameplay info" at the bottom of the amphibious transport mode description refer to the next section 5.3.5 Air recon mode
- p 77 and after, 5.4.2 : the "permanent losses" column descrption might be divided in the subsequent three sub-columns
- p 81, 5.4.3.5 : the "supply stores" is misplaced and not in bold
- p 85, 5.4.5.1 : the right and left side of the screen are reversed in the description
- p 90, 5.4.9 : reference to Appendix C is incorrect (section 26.3 and not 28.3)
- p 101, 5.4.14 and in the next sections : the title of the 'supply status' descritption is missing.
- p 116, 5.4.26.1 reference to 'Supply buildup' is incorrect: (20.6) and not (20.7)
- p 117, 5.4.26.3 'Range to HQ' same as 'MP to HQ'... should be: 'Number of hexes....'
- p 119, ASSIGN/FORM, replace 'headquarters' by 'town, city and urban hexes'



bump for future updates of the manual:

- p 139, 7.5.3.6 "If the merging unit is a smaller size unit, than only one third of its TOE percentage counts." should be "If the merging unit is a smaller size unit, then only one third of its TOE percentage counts."
- p140 7.5.4.1 last sentence: "... bordered in white when the Info screen tab View Unit Modes button (Shift-R hotkey) has been toggled on (5.1.2.1)." should be " ... bordered in white when the Map Information tab View Unit Modes button (Shift-R hotkey) has been toggled on (5.1.2.1).
- p 150, the update manual incorrectly refer the "Auto-Attachment Rules" as 7.7.1.1. so the original 7.7.1. paragraph disappear from the contents
- p 153, 8.1.3 the reference of the commander's report (' missing) is wrong: 5.4.9 not 9.5.4.
- p 177, 11.4.1. second paragraph, third sentence is useless as it's the same as the first sentence of the paragraph...
- p 181 an 183, note 4 seems to refer to table 12.2.1 rather than 12.2.2
- p 198, 14.2.3. in the game play warning, the second SMP cost (to re-embark) should be 30 and not 15
- p 215, 15.7.2. refer correctly to Show Losses Screen (5.4.2) but in the update manual it reverse incorrectly to (5.2).
- p 219, 15.9.3. bad layout both in the original and revised manual. There should be 4 possibility (as in the previous paragraph 15.9.2)
- p 335, 26.3.8.3 there is thirteen and not twelve columns of characteristics.




davidjruss -> RE: Manual reference error (7/8/2011 7:35:11 PM)

Leo,
Apologies , but from where can the updated manual be downloaded ? ( assuming that it has been released since 24th May ).


DavidR




Apollo11 -> RE: Manual reference error (7/8/2011 8:17:21 PM)

Hi all,

quote:

ORIGINAL: DavidR

Leo,
Apologies , but from where can the updated manual be downloaded ? ( assuming that it has been released since 24th May ).


DavidR


It was part of several last BETA v1.04.xx updates! [:)]

Once you install the patch the manual is in appropriate folder on your hard disk (inside WitE's "Manual" subfolder)...


Leo "Apollo11"




davidjruss -> RE: Manual reference error (7/8/2011 8:47:09 PM)

Leo,

Thanks - I was looking at the date of the e-book manual which is 1/12/10 and not the US Letter version which I now see has been updated.

Davidr




Apollo11 -> RE: Manual reference error (10/6/2011 6:58:53 PM)

Hi all,

Stuff to add...


quote:

ORIGINAL: Helpless

Manual is wrong on the the HI ratios as it was changed to 1000 Hi produce 500 supplies and it will cost 500 resource points. As amount of "effective" HI raises the requirement also increase.

Every arm point produce 250 armaments which cost 50 supplies. The ratio doesn't change when effective amount of factories increase.



Leo "Apollo11"




Apollo11 -> RE: Manual reference error (11/24/2011 8:47:45 AM)

Hi all,

More things to change...

quote:

Section 15.5.2 states "...Combat units attached to an HQ unit that is two or more levels removed
from the reserve mode unit’s HQ unit cannot be committed to that particular battle. ..."


That is not correct...


"Reserve committment"

http://www.matrixgames.com/forums/tm.asp?m=2958371


Leo "Apollo11"




Apollo11 -> RE: Manual reference error (12/1/2011 1:22:16 PM)

Hi all,

All (I hope [:D]) sighted suggestions / errors / omissions posted in this thread (since my last "harvest") are added to current updated manual due out very soon...


Leo "Apolo11"




gingerbread -> RE: Manual reference error (12/1/2011 2:34:46 PM)

Hi Leo,

What are you planning to write regarding reserve commitment, i.e. what does the code do?

Also, this ought to go as a clarification in the patch notes so if you are not the one writing those, please give a heads up to the person who is.






Apollo11 -> RE: Manual reference error (12/1/2011 2:51:46 PM)

Hi all,

quote:

ORIGINAL: gingerbread

What are you planning to write regarding reserve commitment, i.e. what does the code do?

Also, this ought to go as a clarification in the patch notes so if you are not the one writing those, please give a heads up to the person who is.


Joel writes the patch notes (i.e. what is in "What's New" documents and what I put in the Addendum for the time being - I will move all stuff from addendum to appropriate places when I finish it completely)!

As for reserves - as per Pavel's info given I removed the line: "Combat units attached to an HQ unit that is two or more levels removed from the reserve mode unit’s HQ unit cannot be committed to that particular battle".

What is currently unknown is the MP cost for those (i.e. we only have x3 and x4 MP multipliers listed depending on the "position" of the helping unit with "Reserve" status)... this should be added later when more info regarding this becomes available (i.e. code checked)...


Leo "Apollo11"




gingerbread -> RE: Manual reference error (12/14/2011 9:07:22 PM)

Hi Leo,

New issue for the manual: http://www.matrixgames.com/forums/tm.asp?m=2971646#

Tickle Pavel real hard to make him reveal how this morale loss works. [;)]




Apollo11 -> RE: Manual reference error (12/15/2011 11:00:08 AM)

Hi all,

More stuff to add...


quote:

ORIGINAL: Helpless

It seems that there is a missing rule in manual. Unit which is missing morale and fatigue rolls can loose morale during logistic phase.



Leo "Apollo11"




Apollo11 -> RE: Manual reference error (1/25/2012 9:36:06 AM)

Hi all,

quote:

ORIGINAL: Apollo11

More stuff to add...


quote:

ORIGINAL: Helpless

It seems that there is a missing rule in manual. Unit which is missing morale and fatigue rolls can loose morale during logistic phase.



Added to updated manual...



Leo "Apollo11"




gamer78 -> RE: Manual reference error (2/23/2012 11:44:28 AM)

Hi,

By looking at the manual "18.2.1. The Replacement Segment" there is a paragraph I have found a bit confusing.

"Units must be in supply to participate in any part of the replacement segment. First, half of all damaged ground elements from units are returned to the production and manpower pools and made available to return as replacements, however, only eighty percent of the manpower from the damaged ground elements goes to the pool; the other twenty percent being placed on the disabled list."

English is not my native language and trying to understand concept of replacements for many days reading manual and playing the game but I sense " it should say 20% damage return to the pool as replacements not 80% ? " or is it ?
Kind regards.




elmo3 -> RE: Manual reference error (2/23/2012 2:45:31 PM)

I believe it is OK as written. It means 80% of the total manpower from half the damaged ground elements goes to the pool and the other 20% of the total goes to the disabled list.

So for example if you have 100 damaged ground elements then 50 are returned to the pools but for those 50 only 80% of their manpower actually goes to the pools with the other 20% of the manpower going to the disabled list.




gamer78 -> RE: Manual reference error (2/23/2012 4:24:45 PM)

Thank you Elmo . Maybe I have mixed up with ratio of disabled men vs destroyed&damaged elements. [sm=comp16.gif]




elmo3 -> RE: Manual reference error (3/2/2012 12:50:05 AM)

Rule Correction (sections 6.2.2 and 14.1.5) – The movement cost for both Motorized and Non-Motorized units to move into a mountain pass hex, if moving along the rail, is 4 MPs (not 8 or 3). Also, the presence of any enemy zone of control does not prevent the use of the mountain pass movement rate (although units must pay all normal ZOC movement costs).




Apollo11 -> RE: Manual reference error (4/23/2012 5:17:17 PM)

Hi all,

quote:

ORIGINAL: elmo3

Rule 15.6.3 still says Unready is morale + TOE less than 100 but it should say less than 90 as per v1.05.18 from Sept 6, 2011.


Hmmm... so there is more than one place...

quote:


7.3. Depleted and Unready Units

Depleted Units: Units at 10% or less of TOE are in a depleted status, have no ZOC and will automatically displace if they end up next to an enemy unit and not stacked with a combat unit that is in a ready or unready status. These units are listed as "Depleted" and if set to Refit then they will have two asterisks next to the word Refit (Refit**).
Unready Units: Units that have the sum of their current morale and actual TOE percentage equalling less than 100 are in an unready status. Unready combat units do have a ZOC, but may only conduct an attack if they have not expended any movement points during the turn (15.6.3). These units are listed as "Unready" and if set to Refit then they will have one asterisk next to the word Refit (Refit*).


v1.05.18 – September 6, 2011

Changed the formula that determines when a unit is unready. Now, Morale+TOE must be less than 90 for a unit to be unready (used to be less than 100).




Leo "Apollo11"




Apollo11 -> RE: Manual reference error (6/5/2012 9:58:50 AM)

Hi all,

quote:

ORIGINAL: Michael T

Game Play Tip: Air Base units must be located in a clear, city, urban or light woods hex in order for their attached air group units to conduct any air missions.

I can't get air groups to launch missions from Urban hexes. Is this a bug or are the rules incorrect?



quote:

ORIGINAL: Helpless

Groups can launch missions from clear, woods and city terrains. Afaik, it is design decision and manual is incorrect.



Leo "Apollo11"




Apollo11 -> RE: Manual reference error (8/2/2012 1:45:56 PM)

Hi all,

quote:

ORIGINAL: elmo3

Section 14.1.1 says that the minimum number of MP's for a non-motorized unit is 6, but 8 is the correct number.


OK!


Leo "Apollo11"




Apollo11 -> RE: Manual reference error (8/11/2012 9:17:06 AM)

Hi all,


quote:

ORIGINAL: Walloc

Hi Leo,

12.2.4.1. Increased Soviet Admin Costs in 1941
From June 1941 until the end of October 1941, the admin cost for building new Soviet on map units (to include fortified region units, see 12.2.5) is four times the normal build costs. For Example, in August 1941 a Rifle Division would cost 40 admin points to create and a fortified zone unit would cost 16 admin points. The cost to create a Soviet support unit is always one admin point.


There seems to be no red text/errata concerning the change in cost of russian FZ in the updated manual. Or i am blind which is ofc a very real possibility.

A smallish thread mentioning it here
http://www.matrixgames.com/forums/tm.asp?m=3148664

v1.05.18 - September 6, 2011
New Features and Rule Changes

30) Rule change - Creating a Soviet Fortified Regions now costs 8 APs between July 1941 and October 1941 (inclusive). It is still 16 APs in June 1941.


Kind regards,

Rasmus



Leo "Apollo11"




Apollo11 -> RE: Manual reference error (8/11/2012 9:25:05 AM)

Hi all,

With new WitE BETA incoming I updated the WitE Manual with two changes:


quote:

ORIGINAL: elmo3

Section 14.1.1 says that the minimum number of MP's for a non-motorized unit is 6, but 8 is the correct number.


FIXED!


quote:

ORIGINAL: Walloc

Hi Leo,

12.2.4.1. Increased Soviet Admin Costs in 1941
From June 1941 until the end of October 1941, the admin cost for building new Soviet on map units (to include fortified region units, see 12.2.5) is four times the normal build costs. For Example, in August 1941 a Rifle Division would cost 40 admin points to create and a fortified zone unit would cost 16 admin points. The cost to create a Soviet support unit is always one admin point.


There seems to be no red text/errata concerning the change in cost of russian FZ in the updated manual. Or i am blind which is ofc a very real possibility.

A smallish thread mentioning it here
http://www.matrixgames.com/forums/tm.asp?m=3148664

v1.05.18 - September 6, 2011
New Features and Rule Changes

30) Rule change - Creating a Soviet Fortified Regions now costs 8 APs between July 1941 and October 1941 (inclusive). It is still 16 APs in June 1941.


Kind regards,

Rasmus


FIXED (in addition to section 18.1.6 I added this info to 12.2.4.1. as well!


Leo "Apollo11"




Apollo11 -> RE: Manual reference error (9/2/2012 3:20:59 PM)

Hi all,

quote:

ORIGINAL: elmo3

Also section 14.1.2 need to say 8 MP's instead of 6:

quote:

6) If a non-motorized unit, reset the unit's MPs to six if determined to be lower than six. If a motorized unit with zero MPs, reset the unit’s MPs to one.


I guess it can wait until you get back from vacation. [;)]


OK!


Leo "Apollo11"




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