JAMiAM -> RE: Panzer Puncture (or how to break a solid line) (12/22/2010 4:39:07 PM)
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ORIGINAL: el hefe No, this wasn't an actual turn. I just used the editor to shuffle around units to display the process. You actually can't do this on turn 1 because the 1st Panzer Group isn't fully active until turn 2. It is however a standard tactic I use on turn 2 to break that line. Good seeing you again JAMiAM, its been awhile. Trey Thanks Trey! You too. Good to see that you're still keeping busy, kicking butt and taking names...[;)] Yeah...I posted last night without fully reading the accompanying text on all posts, and judged the turn to be around turn 3, because of the advanced positions and front line densities of the Axis infantry. By turn two, getting to those river lines is possible, but not generally in that organized and strong a fashion - even given a wholesale flight by the Soviet player - simply because of the hex conversion costs and turn one locations of the units. Since the Pz Korps were in "reserve and refit" locations, I further (mis)assumed that you might have rested them for the purposes of the demo and was just going through a slow-paced,turn by turn playthrough in order to set up your demonstration. Leave it to you to bypass all that drudgery and go straight for the simpler route of just editing the game...[:D] Well done, sir!
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