alexalexuk -> ROTS: Super AI Mod - v0.5 - 2/4/2011 updated! (12/21/2010 6:50:35 PM)
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Current Version - 0.5 - released 2/4/2011 TUNED FOR 1.5.0.8 BETA. This mod is focusing on modifying the races.txt file to give a more challenging game to the more experienced players. Key goals of this mod are: 1) Get the AI to build more ships 2) Make the AI bloody hard to beat Im constantly modifying and adjusting accordingly as i play games, and i also welcome your feedback!!!! Download link: Please post a thanks if enjoy this! A little goes a long way :) http://www.filefrisk.com/download/super_ai_v0_5.zip Installation notes: 1) extract into your customization folder 2) select super AI from your theme when you load the game 3) start a new game, enjoy! 4) please ensure you are playing with aggressiveness on unstable Changelog Version 0.5 updated for 1.5.0.8 BETA patch please now play the game with maximum setting on unstable, NOT chaos. - minor fix bug for Mechaniod secondary tech now ion cannon focus. - all races now like other races that are the same species. - all races now hate other races that are different species. - the same races now love each other. - no one hates the Mechanoids, except for insects. - increased loyalty to all races. - increased caution on insect races. Version 0.4 updated for 1.5.0.6 BETA patch - reset all settings to default - adjusted all races primary tech to construction, their "old" primary is now their secondary tech focus - increased all population growth on all races - increased aggressiveness on all aggressive races - increased caution on all cautious races - replaced "speed" ship focus, with "power" focus. - replaced "efficiency" ship focus, with "power" focus. - all races except for mechanized and shakturi can be pirates - increase to all races for ship maintenance savings - insects are more most aggressive, followed by reptilian, humaniod, amphibian, ursidian then rodent. - in reverse order above for the cautious trait. - specific balancing to the above to suit individuality for each race to avoid red vs blue. Version 0.3 updated for 1.5.0.1 patch - Reset of all traits from previous superAI versions to vanilla. - Adjustment of aggression and caution on all races, suited on a per species basis, insects are more aggressive etc.. - Slight increase on individual traits of each race - ie, Teekans mine more, etc - Adjustment of intelligence on every race, to suit that race. - Removal of "efficiency" ship design for the AI, changed it to balanced, found that efficiency ships are ****. - "War Weariness Attenuation" increased, should lead to longer, less expensive wars. - Construction is now every races second tech focus, this should lead to bigger ships - reproduction increased to every race, should progress the game more quickly. - friendliness decreased slightly on every race Version 0.2 - moderately increased ship maintenance savings for all races - adjusted races to focus on power and speed ship design only, the more aggressive the race = focus on power ships, else, speed. - adjusted tech focus on all races - to none (testing to see what happens in this situation) / except mechaniod. - increased caution on all races Version 0.1 Changes from the vanilla of Return of the Shakturi: - massive increase to aggression to all races - massive increase to caution to all races - minor increase to population satisfaction to all races - minor increase to trade bonuses to all races - slight decrease of friendliness to all races - slight increase of loyalty to all races
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