alexalexuk -> RE: ROTS: Super AI Mod - v0.4 (3/29/2011 11:22:50 PM)
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ORIGINAL: J HG T I'll probably give this a try in my next game. I assume you can "combo" this with other mods? Referring to Woodmans Diverse Worlds here. BTW Alex, you were saying that AI frigates had more firepower than yours. Did you use basic designs or your own custom designs? Also, do the races still "make sense" on chaos setting? As I like to RP my games, and like it when AI empires act according to their backstory. My problem with high aggressiviness settings is the AIs crazy way of getting war with every other empire, ruining the game for themselves and also for other empires. Anyway, looking forward trying this out. Hey, They are more powerful than my own custom designs - i usualy put one or two more blasters than the AI does in my ship designs, and maybe more armour and shields. Ive come across ships with 1.25 to 1.5 times my firepower with the same size, its impressive. Im finding that Chaos isnt all that bad - it comes down to race type and loyalty - in essence - in the new release ill be giving the same race types bonuses working with each other - happiness etc - i hope this leads to more race based alliances, and bigger wars, ie insects vs humans, rather than insects vs insects and vs everyone else - should lead to a different more dynamic game. Loyalty also comes into play, modifying that slightly could yield a different dynamic to diplomatic relations going forward. Please provide feedback!
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