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Steeltrap -> RE: Benefits of leaders in high level HQs (12/22/2010 1:41:35 AM)
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The C&C issue was so crucial in "Hearts of Iron 2" with traits and ranks vital to effectiveness (not plugging it, simply the last 'complicated' war game I played for any time). While command points and distance to immediate HQ seem the most relevant, the rest strikes me as a litle "meh". That's probably due to the impression I have that the implications of leadership, in the sense of making it clear what the 'sweet spot' is for decision making when appointing leaders, is all a bit of a mystery. I'm sure this is because I don't really understand it yet (only just got the game). With so much to learn, it is a little frustrating that I've not managed to find good guides on this and other issues. Not complaining, just observing. It's a real joy to find a game with a proper manual (real kudos for that one). With so much to put in there, I suppose it's a little much to hope to see a "and because of the facts you've just read, the implication/choice is.....which will mean.....". FYI, I really enjoyed "Second Front" (been wargaming for many years now, back to board games like Squad Leader etc), so getting this was a no-brainer. Astounding level of detail, although of course that comes at a price of it all being a little overwhelming at first. Cheers
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