Mining stations with fighters don't work (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


Nibelung44 -> Mining stations with fighters don't work (12/22/2010 7:43:31 AM)

I put one fighter module on each of my mining/refining station. They never launch by themselves the fighters when attacked. I have to react and launch myself the tiny crafts so that the pirate is destroyed, which is a bit cumbersome.

Don't seems normal to me ...

Same for civilian ships I think, I remember having a supply ship with fighter bays not launching them to protect itself. I guess the same problem will appear with freighters having some fighters as defence.




forsaken1111 -> RE: Mining stations with fighters don't work (12/22/2010 8:00:48 AM)

Good to know! I'd been considering doing this, now I'll hold off.




Litjan -> RE: Mining stations with fighters don't work (12/22/2010 8:41:13 AM)

Yes, when arming mining bases with missiles, I noticed that they would not start firing until they actually got hit.
This is probably not so prominent with laser-armament, as engagement ranges are fairly similiar to the attacking craft´s. But with longer-range weaponry like fighters or missiles the defending base should definitely get a shot or two in, before the attacking craft even closes to weapons range. This could mean the difference between life or death.





Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.7822266