RE: Diverse Worlds v19 - Shandar (Full Version)

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WoodMan -> RE: Diverse Worlds v19 - Shandar (3/10/2011 12:24:20 AM)

Long time no update! [X(]

But I've set aside the entire day tomorrow to work on the mod, we'll see what happens, maybe an Atuuk update in the evening [:)]




Igard -> RE: Diverse Worlds v19 - Shandar (3/10/2011 12:48:04 AM)

It's really amazing the amount of work you've put into this WoodMan. You're almost finished, Good luck and enjoy. [:)]




J HG T -> RE: Diverse Worlds v19 - Shandar (3/10/2011 7:22:58 AM)

Just little more to go Woodman. Can't wait to see the Atuuks. Got them in my current game, fighting a noble fight against the mighty Quanemos and the dupious humans.
BTW. The "new" human ships, especially cruisers, frigates and escorts look great ingame. 




WoodMan -> RE: Diverse Worlds v19 - Shandar (3/21/2011 2:24:27 AM)

Hey all!

Still no update [:(]

However, I have some news! The next update will be the last major update for the mod as I've decided I want to do it all in one go. As I mentioned before I want to go back over some of the stuff I've already done to fix a few things like blurry large spaceports in the early sets I made, that won't be included in the next update, but the next update will include everything to make the mod into a "finished" state. Fixing the old stuff will be done in minor additions which I'll probably string out over a looooong period of time because once the next update is out I want to make an AAR which will take up some time.

The next update will be HUGE! It will include the Atuuk, Shakturi, Ancients and pirate/wrecks. It will also include some other surprises [:D]



[image]local://upfiles/35265/2EBC27E275854E39B7B911CEBB212BD0.jpg[/image]




ehsumrell1 -> RE: Diverse Worlds v19 - Shandar (3/21/2011 4:38:35 AM)

FANTASTIC work and dedication Woodman! [&o]




J HG T -> RE: Diverse Worlds v19 - Shandar (3/21/2011 7:19:24 AM)

One big update?? Surprises? Oh yeah! That's mighty fine by me.
Thanks for the update Woodman!




Data -> RE: Diverse Worlds v19 - Shandar (3/21/2011 7:51:43 AM)

why call it an update still? call it an expansion [:)]




chrisol -> RE: Diverse Worlds v19 - Shandar (3/21/2011 8:02:16 AM)

Very much looking forward to this, thanks for all your work - very impressive




WoodMan -> RE: Diverse Worlds v19 - Shandar (3/24/2011 1:28:21 AM)

Thanks for the kind comments!

Because its going to be a while I'll post little updates as I go along.

Tonight was a nice game of Blood Bowl, as I hadn't played for a few days, but also managed to knock up a couple of images for the mod before I go to bed!

Tonights work:




[image]local://upfiles/35265/C7FACBD95D3F4651927D0169FD872806.jpg[/image]




Data -> RE: Diverse Worlds v19 - Shandar (3/24/2011 8:10:56 AM)

Cliffhanger, damn cliffhanger [:)]




J HG T -> RE: Diverse Worlds v19 - Shandar (3/24/2011 8:16:18 AM)

Gasbag with engines? Still, looks great to me.
Also, I'm guessing you are doing some new planet graphs Woodman.




Igard -> RE: Diverse Worlds v19 - Shandar (3/24/2011 1:32:36 PM)

Awesome! [:)]




the1sean -> RE: Diverse Worlds v19 - Shandar (3/26/2011 6:51:33 PM)

Looking forward to the final version! I understand needing a break for some Blood Bowl [:)]




AminMaalouf -> RE: Diverse Worlds v19 - Shandar (3/29/2011 6:51:37 PM)

I look forward to play the final. Thx, for your work and efforts.

Do you have an approximate ETA?




Data -> RE: Diverse Worlds v19 - Shandar (3/29/2011 7:33:01 PM)

Don't make him go any faster....I think he's capable of it and we'll not be able to keep up [:)]




WoodMan -> RE: Diverse Worlds v19 - Shandar (3/29/2011 11:27:49 PM)

quote:

Do you have an approximate ETA?


I've been a bit busy this week, decorating (again) and applying for a job which has some work to do as an example aswell as normal CV, App, Covering Letter etc, and builders coming to the house on Thurs and Fri which will be disruptive too [:D]

From Monday though things will be back to normal, I'm hoping to complete Shakturi and Ancients next week, I'll post some pics [;)]

So I'm guessing this will be at least a couple of weeks, but if it makes sense I might release the Shak/Ancients as an update when they're done, then the Atuuk, Pirates and other stuff as the last update.




J HG T -> RE: Diverse Worlds v19 - Shandar (3/30/2011 6:47:37 AM)

Shakturi/Ancient update would be real nice indeed.





Speedy2511 -> RE: Diverse Worlds v19 - Shandar (4/6/2011 10:16:55 PM)

Hi!

Can i use this mod with the new patch?

Greetings
Nico




Igard -> RE: Diverse Worlds v19 - Shandar (4/6/2011 10:20:54 PM)

The new patch changes nothing in terms of modding. That makes me a sad Romulan.[:(]

However, it does mean that there's no problem running this or any of the other mods with the new patch. [:)]




Data -> RE: Diverse Worlds v19 - Shandar (4/7/2011 6:24:39 AM)

The second one could have been easily fixed while the first one.....ahh, modding support, where are you? I mean more modding support...always more...of everything....
Ranting stopped....barely.




adecoy95 -> RE: Diverse Worlds v19 - Shandar (4/7/2011 6:29:21 AM)

the poly-count on that ship looks really high [:)]




Shuul -> RE: Diverse Worlds v19 - Shandar (4/7/2011 8:32:18 PM)

Can i combine this mod with Super AI somehow?




cookie monster -> RE: Diverse Worlds v19 - Shandar (4/7/2011 8:36:47 PM)

I downloaded the mod and my Ugnari's seem to be using stock art, can someone double check this for me pls.




J HG T -> RE: Diverse Worlds v19 - Shandar (4/7/2011 8:42:27 PM)


quote:

ORIGINAL: Shuul

Can i combine this mod with Super AI somehow?



Just copy the super AIs files to the Diverse Worlds folder and overwrite. Didn't have any problems myself.




Speedy2511 -> RE: Diverse Worlds v19 - Shandar (4/7/2011 10:30:13 PM)

Did the mod change some of the race files?

I mean the new patch change something to the ai.




adecoy95 -> RE: Diverse Worlds v19 - Shandar (4/8/2011 2:16:58 AM)


quote:

ORIGINAL: Speedy2511

Did the mod change some of the race files?

I mean the new patch change something to the ai.


i checked the races.txt and i did not notice any changes, but i could be wrong




Igard -> RE: Diverse Worlds v19 - Shandar (4/8/2011 2:49:05 AM)

None of the fields in the races.txt file have been changed, so there's no effect to the mod.

Download and enjoy.




Bingeling -> RE: Diverse Worlds v19 - Shandar (4/9/2011 8:39:06 PM)


quote:

ORIGINAL: J HG T


quote:

ORIGINAL: Shuul

Can i combine this mod with Super AI somehow?



Just copy the super AIs files to the Diverse Worlds folder and overwrite. Didn't have any problems myself.

Hm, do you get the correct ship to race map, then? I did the painful job of updating the ship ID in the super AI races.txt...

Not exactly easily readable that file, and the spreadsheet thing posted here did not behave well in my open office.




J HG T -> RE: Diverse Worlds v19 - Shandar (4/9/2011 9:14:19 PM)

I did get the correct ship-sets for each race, no problems. I'm not a modder so I made backup of the Diverse Worlds folder and put Super AI mod in there. Seemed to work. 

EDIT: And Woodman. If you read this: Pretty, pretty please give us an update. Kittens will cry otherwise. No man wants that.




J HG T -> RE: Diverse Worlds v19 - Shandar (4/11/2011 8:17:48 PM)

"Hear ye! Hear ye! J HG T was a jerk!"

I did not get the right ship images with my super AI mod trick. Well, I got right ones for some races that happened to be the first ones I encountered in my current game, I being Kiadian. So just ignore my overwrite way, it won't work well. If you don't mind Quanemos having Naxilian ships and such, go for it.




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