Grotius -> Should I be building Soviet HQs? (12/30/2010 5:02:48 PM)
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I'm playing the Campaign Game as the Soviets, and it's now July 17, 1941. Lots of my Corps HQs were disbanded automatically last turn. The manual says mechanized Corps HQs will be disbanded, but I seem to have lost dozens of Rifle Corps HQs too. All in all, I lost 57 Corps HQs in that one week. I gather this feature reflects the chaos in the Soviet chain of command in the initial weeks after the invasion. Anyway, the result is that I suddenly find myself with many units attached directly to Army HQs, usually well out of command range. I also now have a shortage of Corps HQs. So I have several questions: 1. Should I be building HQs? 2. To complicate things, I seem only to be able to build a "HQ Combined Arms Army". I can't seem to build a Corps HQ -- or can I? Should I just build a bunch of new Army HQs and then attach *them* to Army HQs, converting them somehow to Corps HQs? Apologies if I missed this in the manual. 3. Also, I see reference to "Tank HQs" in these forums, but I can't build those either. Am I missing something? 4. Finally, I've read and re-read the supply rules, but I'm still confused about supply. If I have a combat unit that is "red" to its HQ (more than five hexes away), can it still draw a full load of supply/ammo/fuel from a nearby railhead? (Er, does any railhead within 10 MPs provide full supply?) If so, then the only drawback from being "red" to the HQ is that the HQ can't contribute support units in combat? Thanks!
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