Puzzlemaker -> First time player observations (12/31/2010 3:24:53 AM)
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Sup guys, first time playing and first time posting. Just thought I would share some of my finds, observations, and bugs I found in my first full game through. First of all, I -love- the fact that everything can be set to fully automated. It's fun to switch between doing different things in your vast empire. One thing though; some popups still happen that ask for input(Such as some random diplomatic stuff) even when it's set on full automation. I don't know if it's me being stupid and missing an option, or if there are some popups that always pause the game no matter what. A problem I ran into was the huge numbers in diplomacy. Oftentimes it was hard to tell exactly how many zeroes there where. Adding in commas every three (Like so: 100,000,000) would solve this and make it more readable. Not that big of a deal, but it would be a nice touch. The fact that you can attack empires without war declarations made me extremely happy. It really gave the feeling of being on the brink of war, when they would take pot shots at guys going through their system, or how you could deal with problematic installations without starting a full fledged war. Thumbs up. Speaking of pot shots... dealing with the YOU ARE UNDER ATTACK!!!111 spam would be nice. I want to know when I am under attack, not when exploration ship #6 has had a single round shot at it. Plus I think it does each ship individually (Instead of by system, or by fleet), or something like that. Something to reduce the amount of spam would be nice, especially later in the game. I had a strange bug where the cost to get a close ally of someone to attack his ally was negative. I suspect an integer overflowed, something to look into. Speaking of diplomacy, I don't know if it's just the race I was playing (humans) but when set on automatic it felt the need to piss off every single race in existance. Just an observation. I also felt like the AI didn't make super rare resources very important; it seems they should fight over them a bit more. One thing that confuses me about creating ships; What exactly does making them a capital ship versus a frigate DO? Does it just effect the ships AI? And if so, how? Oh, something really really annoying: When selecting the planet, it cuts off the summary view. I don't know of it's my monitors resolution (Quite large). Please fix this! Fuel was a huge, huuuge, huuuuuuuuuge pain in my ass until I managed to figure it out, sort of. I still don't fully understand it, and it's not explained very well (How do I view what type of fuel my ships use?). I ran into a few cases where I wasn't able to refuel, and couldn't figure out why. Pretty frustrating. Fleet invasion took me a bit to figure out. At first I was wondering why my ships weren't taking colonies, until I figured out that I actually had to invade them with soldiers, which makes sense. I also discovered that bombarding the planet doesn't really target the enemy troops, just... everything. So having ships in orbit around a planet doesn't help the invading armies at all, which is a little... odd. Seems that controlling the sky should give SOME sort of bonus. Maybe fighters should be able to target troops on planets? Maybe ships in the vicinity of a hostile planet should automatically blockade the planet which lowers the colonies defenses for invasion? I dunno. Just seems like being able to rain down nuclear bombs at will should make it easier to invade the planet. That's about it for now. Great game, I really enjoyed playing it. So many possibilities, especially with the automation system. [:)]
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