ComradeP -> RE: New House Rule Idea for PBEM (1/1/2011 2:49:55 PM)
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No, which is why I don't think the AI results are representative for a human game. Take my game with notenome for example. The Soviets are essentially not flying ground support missions, so I can't touch them there. Air base bombing isn't worth it for the Germans, there's no air superiority phase so I can't touch his planes there. I then open a new turn and see that he has bombed my air bases. Finally, I say, my fighters can do some damage to him. I then notice that dozens of my fighters and between 100 and 200 AA guns shoot down, at best, 1 enemy plane in most of the battles, resulting in a loss ratio of aircraft of about 1:1 and a total loss for both sides of about 70 planes a week. I also got an attack where 13 IL-2's killed over 200 men, 20 guns and some AFV's, all with around 30 Luftwaffe fighters in the area that didn't do anything about it at all. The Luftwaffe can currently be gamed into a pulp by those minor air base bombardments (a 1:1 air loss ratio is completely absurd in July 1941) without the Axis being able to do anything about it. CAP doesn't seem to do anything, AA doesn't seem to be too effective at preventing damage to the area it's protecting. So yes, the air model is broken in multiplayer games.
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