Puzzlemaker -> Second game questions and observations (1/2/2011 9:08:04 AM)
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So I had a thread around here containing some questions and observations my first time through a game. I just played a second one, and thought I would start a new thread for it. First of all, ship construction. Whoa. So evidently you can put anything into anything else. I can dig that. Only question I have is what do the modules that are designed to go onto a spaceport DO when put onto a ship? What happens when you put a dock on a ship? I know a resupply has a dock, but can you stick a dock on a capital ship, and will ships dock to it? Can I have explorers equipped with a gas extractor in order to refuel on the go automatically? Arg, there are so many components and even though I know what they do, I don't know how they would react to being placed in strange places (Putting sensors on explorer ships? Awesome.) Modifying an existing ship is a bit of a pain, too. You can hit the upgrade button to upgrade it, which is a nice time saver, but if you want to make a minor change (Like add more missle launchers or something) you have to copy an old design, make the tiny modification, save the new design, then go to the old design and set it to be obsolete. It would be really nice if you could open an existing design, and it lets you change it. It just makes you save it under a different name. I thought I managed to do this once so maybe I am crazy, but really. Making a tiny change to an existing design should not be a painful experience. Also, what's the best design? I ended up making a bunch of missle ships that are always set at standoff, so they run away while bombarding the enemy with missles. What kind of designs are good? I suppose this question sort of belongs in the other forum, but oh well. Second of all, fleets and ship handling. Arg, there are a few things that have been bothering me about this. First of all, in the ship list, if you select multiple ships and click select these ships, it doesn't select them. You have to make them a fleet and then select the fleet. You also can't disband a fleet, which is annoying, or merge them. You also can't re-use old fleets; I personally like the idea of First Fleet protecting my capital, but unfortunately it tends to disappear, especially if you let the AI mess with fleets. Also I have a question about what goes into a fleet when it's set on automatic. Is a fleet composed of the same percentages your ship amounts are? For example, if you have 40% frigates and 60% destroyers, will your fleet consist of the same percentages? If not, it would be cool to create fleet templates or something. Fleet type A contains X of blah, X of blah, etc. So you can make your custom fleets and the AI handles creating them. Third of all, deep cover. It is overpowered. That is all. Anyway, still enjoying this game very much! My compliments to the Devs.
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