RE: Hows the patch coming? Basic idea of whats covered? (Full Version)

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abulbulian -> RE: Hows the patch coming? Basic idea of whats covered? (1/7/2011 4:29:56 PM)


quote:

ORIGINAL: GBS

When can we get our hands on this beta 2 patch???



I believe Joel said next week [:(]
I'm ready for it now!




usecase -> RE: Hows the patch coming? Basic idea of whats covered? (1/7/2011 5:15:52 PM)

My Soviet generals are dropping like flies, so the sooner the better. Some of my more promising colonels are refusing to promotion on the grounds that it's too hazardous ;).

(That's only slightly tongue in cheek - I'm not sure what a realistic ratio would be, but in the current game:

EventLog(Turn 012 9-4-1941 So).txt:48th Army commander Stepan Akimov has been KILLED in action
EventLog(Turn 013 9-11-1941 So).txt:48th Army commander Ivan Fedyuninsky has been KILLED in action
EventLog(Turn 017 10-9-1941 So).txt:26th Army commander Fyodor Kostenko has been KILLED in action
EventLog(Turn 018 10-16-1941 So).txt:5th Army commander Mikhail Potapov has been KILLED in action
EventLog(Turn 028 12-25-1941 So).txt:1st Shock Army commander Robert Klyavinsh has been KILLED in action
EventLog(Turn 031 1-15-1942 So).txt:8th Army commander Pyotr Sobennikov has been KILLED in action
EventLog(Turn 034 2-5-1942 So).txt:Reserve Air Command commander Fyodor Astakhov has been KILLED in action
EventLog(Turn 038 3-5-1942 So).txt:Western Air Command commander Aleksandr Golovanov has been KILLED in action
EventLog(Turn 042 4-2-1942 So).txt:11th Army commander Ivan Bagramyan has been KILLED in action
EventLog(Turn 042 4-2-1942 So).txt:19th Army commander Ivan Boldin has been KILLED in action
EventLog(Turn 042 4-2-1942 So).txt:23rd Army commander Pyotr Pshennikov has been KILLED in action
EventLog(Turn 047 5-7-1942 So).txt:34th Army commander Leonid Govorov has been KILLED in action
EventLog(Turn 050 5-28-1942 So).txt:4 BAK Air Command commander Vladimir Sudets has been KILLED in action
EventLog(Turn 051 6-4-1942 So).txt:6th Army commander Ivan Muzychenko has been KILLED in action
EventLog(Turn 052 6-11-1942 So).txt:39th Army commander Vladimir Romanovsky has been KILLED in action
EventLog(Turn 053 6-18-1942 So).txt:7th Independent Army commander Kirill Meretskov has been KILLED in action

)

The troops call the 48th 'The General's Graveyard'.




DrewBlack -> RE: Hows the patch coming? Basic idea of whats covered? (1/7/2011 5:56:24 PM)

Hi

Any chance of this huge beta being released for the weekend?

I will test drive it for ya[&o]

Excellant work comrades!!!

Drew




DrewBlack -> RE: Hows the patch coming? Basic idea of whats covered? (1/13/2011 9:36:43 PM)

Bump.. are you still on course for this week with the beta 2 patch.

Thanks




GBS -> RE: Hows the patch coming? Basic idea of whats covered? (1/13/2011 9:41:29 PM)

Hope so.




Curious -> RE: Hows the patch coming? Basic idea of whats covered? (1/13/2011 9:48:41 PM)


quote:

ORIGINAL: DrewBlack

Bump.. are you still on course for this week with the beta 2 patch.

Thanks


Are you talking about a patch beyond 1.02?




goodwoodrw -> RE: Hows the patch coming? Basic idea of whats covered? (1/13/2011 10:00:29 PM)

yep probably today, Friday. Joel's last guestamate a couple of days ago. See list above beta V1.02 Beta 2 to be precise




DrewBlack -> RE: Hows the patch coming? Basic idea of whats covered? (1/13/2011 10:03:55 PM)

Excellent

Give me something todo while i wait for the impending arrival of my third child!!

Drew




goodwoodrw -> RE: Hows the patch coming? Basic idea of whats covered? (1/13/2011 10:33:16 PM)

If the new arrival keeps u up all night it will give you the excuse to play a couple of late night turns.[:D]




Joel Billings -> RE: Hows the patch coming? Basic idea of whats covered? (1/13/2011 10:41:37 PM)

We gave the go ahead on the 1.03 beta 1 to Matrix earlier today. Hopefully it will be posted in the next 48 hours, but can't make any promises. Here's the fix list:


V1.03 Beta 1 – January 12, 2010
Special Note – The new air doctrine settings described as the first two “new features and rule changes” will be defaulted to off in any previously saved games. Players need to turn these on when they load an old save in order to fly ground support and/or escort their recon missions.
· New Features and Rule Changes
1. Added Ground Support ON/OFF to the air doctrine screen. This can also be toggled by using the hotkey ‘x’. When on, ground support will be provided normally. When off, no ground support will be flown (fighters will still intercept enemy ground support). The current Ground Support status will be shown on the top bar next to the word MOVE when in move mode. The text will either be GS-on or GS-off.
2. Added Recon Escort ON/OFF to the air doctrine screen. When on, recon missions will be escorted as they have in the past. When off, no fighter escorts will be provided for recon missions.
3. Air groups may now shift between Day and Night missions even if they have flown or moved during the turn.
4. Removed the AI button when in Air Transport mode. The player may no longer have the AI fly air transport missions.
5. HQs that have not moved during the current player-turn have an increased chance of committing support units to battle.
6. Reduced the chance each turn of a leader being killed due to the distance to the enemy by 2/3. In addition, any leader in an HQ that is more than 10 hexes from the enemy will have his chance of being killed reduced by an additional 2/3.
7. Eliminated German leader dismissals prior to 12/15/1941.
8. Support units that are attached to a motorized division or corps on map combat unit will now require additional vehicles.
9. Adjusted the way that air group mileage is logged when an air base moves.
10. Adjusted the way that the use of an air unit on an airbase could cause all other air units at that airbase to incur miles flown.
11. Changed the game default setting for Auto Save Game to On.
12. Changed the default Intercept value on the Air Doctrine screen to 50.
13. Changed Soviet ability to keep Cavalry tanks together with Light and Medium Tanks before 9/1941. Reduced the swap out probability. This is done to support very mixed compositions of Soviet Tanks divisions.
14. The AI has been improved so that it will be less likely to leave enemy units supplied by ports behind it’s lines. An example of this is that the German AI should be less likely to leave Odessa in Soviet control in the fall of 1941. Also improved the Soviet AI reaction to German moves into the Caucasus (sometimes it would respond with too many units).
15. Soviet Rocket and Heavy Tank units get automatic Guards status.

· Bug Fixes
1. Eliminated the possibility of a leader commanding two HQ’s at the same time.
2. Fixed a problem causing some reinforcements to appear off the playable map area in small scenarios.
3. Fixed an issue preventing Rumanian units from moving into an area in the Soviet Union just north of the Rumanian border and just east of the Hungarian border.
4. Fixed a problem that occasionally prevented some valid transport air groups from being available to fly air transport (had to do with the method of picking which units would show up first in the pick air units for mission window).
5. Fixed a bug in the AI that was allowing units to move too far when nearly pocketed.
6. When using non-random weather, some December turns in 1942-44 were snow turns when they should have been blizzard. They will now all be blizzard.
7. Fixed a bug in the production display of captured equipment. Now captured items will show up in the display as long as there are some of the items either in the pool or in a unit.
8. Added code to ensure that AI units will not improperly attack across impassible hexsides.
9. Tank brigades are now correctly placed in the arrival queue when tank divisions are destroyed.
10. Made sure a message appears in the event log when lend-leased trucks (vehicles) are received.
11. Fixed a problem with fighter allocation to airstrikes.
12. Groups sent to the National Reserve are now shown in the arrival list.
13. Fixed the CR sorting on some columns when HQ chain filter is enabled.
14. Fixed several replacement problems that could cause some German panzer units to go way over TOE in tanks while others units lost tanks. As part of this fix removed the ability for Germans to swap Medium Tanks to CS Tanks.
15. Fixed a bug when replacements were adding to a unit but the ground element was staying with 0 exp.
16. Fixed a bug in the AI rail-repair function.
17. Fixed some sea zone and port mismatches.
18. Made the off-map city of Kiel contribute to the Baltic Sea zone transport.
19. Made sure that fort units do not start a scenario in static mode.
20. Fixed air group fatigue reduction.
21. Fixed intercept percentage doctrine setting effect.
22. Fixed a problem with the AP cost to build Soviet units.
23. Fixed a problem preventing some Soviet HQ units from being listed in the units that may be built.
24. Fixed the unit size filter in the CR screen so it works correctly when other filter or sorting is active.
25. Fixed a bug in the editor that prevented setting of the name/surname if current values are empty hexes.
26. Fixed a problem preventing some units from being able to disband/merge due to an incorrectly set withdrawal link to this slot.
27. Fixed a problem where unit withdrawal data was not handled correctly when unit record was inserted, deleted or cleared.
28. Enemy units no longer show up on the jump map during the opponent’s AI turn when FOW is on.
29. AI units should no longer perform “warp” moves when they are being supplied via a friendly port and not via an overland rail link.
30. Fixed a bug causing supplies, fuel, resources, oil not to be sent back to the map from off-map locations and locations with no rail. Also, fixed a problem where supplies were not being sent correctly to off-map locations.
31. Prevented "Future" ground elements factories from generating supply requests and causing "not enough supplies" messages.
32. Soviet Guard Corps should no longer have duplicate names.
33. Captured equipment of destroyed Soviet support units were going to the Finnish pool. Now, where the equipment goes will depend on the map location of the HQ, on map unit or City that the unit is attached to.
34. Fixed a problem with delayed SAD air bases that were disbanding.
35. Fixed text in the CR screen leader tab.

· Data and Scenario Changes
1. Changes to 1941 Campaign, Barbarossa, and all 'Road to' Scenarios:
* Two 833rd Karl Siege batteries withdraw on 1 July 1941
* Added Karl Siege batteries to arrival schedule with appropriate withdrawals
* Fixed German motorized flak battalion withdrawal dates
* 5th, 8th, and 28th Jager Divisions have been rebuilt as Infantry Divisions and then withdrawn in Nov/Dec 1941 to rebuild as Jager Divisions
* 5th, 8th, and 28th Jager Divisions arrive as reinforcements in Jan/Feb 1942
* Added 156th Vicenza Italian Security Division to arrival schedule
* 2nd Fallschirmjager Division is now non-motorized
* XXXV Italian Corps arrives with Gen. Zingales as the Commander * Fixed 6th SS Motorized Brigade withdrawal issue. Renamed this unit 'Langemarck SS Motorized Brigade' and it will automatically upgrade to a SS Grenadier Division.
2. 1942 and Operation Blue:
* 2nd Fallschirmjager Division is now non-motorized
* Gen. Wetzel now commands V Corps
* Added V and LVII Panzer Corps as reserve commands
* Fixed 6th SS Motorized Brigade withdrawal issue. Renamed this unit 'Langemarck SS Motorized Brigade' and it will automatically upgrade to a SS Grenadier Division. * Additional German units are withdrawn from the Operation Blue scenario to participate in 'Operation Whirblewind' in Army Group Center.
3. Changes to 1943 Campaign:
* 339th Jager Division now rebuilt as an infantry division
* Gen. Zeitzler is now in command of OKH
* Guards Light Rocket Regiments are no longer attached to Soviet Cavalry Corps
* 2nd Fallschirmjager Division is now now-motorized * Fixed 6th SS Motorized Brigade withdrawal issue. Renamed this unit 'Langemarck SS Motorized Brigade' and it will automatically upgrade to a SS Grenadier Division.
4. Changes to 1944 Campaign:
* Soviet 51st Army removed from front line and moved to Gomel as a STAVKA reserve
* Soviet 2nd Guards Army and 51st Army are now frozen for two turns as the STAVKA reserve
* Shuffled Baltic Fronts front line units to be more historical. 6th Guards Army is now properly situated north of Vitebsk.
* Removed Soviet artillery attachments to Soviet corps
* Resupplied all Soviet military district units so they no longer show over 100% supply
* Gen. Heusinger now commands OKH
5. Leader files:
* Added German leaders - Wilhem Wetzel, Adolf Heusinger, Helmuth Felmy * Added Soviet Polish leaders – S.G. Poplowski, Karol Swierczewsk
6. Data fixes:
* Fixed ZiS-30 start date and build cost
* Set 41 TD Battery OB (414) start date to 9/1941, end date 4/1942
* Set Build Cost for SU-57 to 0 (lend-lease)
* Set first month for MC.202 was set to 8/1942.




Chad Harrison -> RE: Hows the patch coming? Basic idea of whats covered? (1/13/2011 11:30:03 PM)

Looks great Joel! Lots of great changes/fixes in here.

Chad




Baron von Beer -> RE: Hows the patch coming? Basic idea of whats covered? (1/13/2011 11:32:06 PM)

+1 [:)]




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