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sbach2o -> RE: Weapon Balance in Shakturi (1/7/2011 11:51:21 AM)
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I am in my first expansion game and are just halfway up the research tree in the fighters and bombers branch (most other branches are farther along, up to almost finished). By keeping derilict ships and trying out a carrier capital ship design, and because I micromanage a lot (thence the slow playing pace) I have some experience with the performance of fighers and point defense, I think. Normal beam weapons do target fighters. My impression is they have a much harder time landing hits due to the very high evasion ratings of fighters. But I have no hard data at all. The main difference may be that point defense weapons just fire faster. They also do very low damage and given they do not fire in ship to ship combat, I do not advocate using them although I've put a few on almost all of my ship designs so far. The damage ratings of fighters and bomers rises with higher techology levels, but so do the available defensive options for normal ships. I am particularly worried that teh delta of bomber damage over reactive armor rating may not cut it. But they already have a hard enough time tearing doen shields. I have missiles only on my smallest warship design, the Escort. I like the combination of fast speed and the range advantage of missiles in the early game. Unfortunately, missiles lose that edge completely, later in the game. And there is again the problem of doing very little damage over the top-end reactive armor rating. My Escorts are still good in dealings with pirates. That may be due to me being far ahead of anything I encounter, technologically. Missiles do not seem worthwhile in combat when the opposing side is on about equal footing.
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