[REL] German symbols + GUI Mod v1.1 (Landser Edition) (Full Version)

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Geyerfalck -> [REL] German symbols + GUI Mod v1.1 (Landser Edition) (1/8/2011 5:12:51 PM)

v1.1 is available. Content :
- German symbols on 76x76 counters (unit detail only)
- National colors updated for all countries

Main GUI modifications :
- Background pics added on nearly all menus
- Combat, movement, train, sea transport symbols + strokes reworked.

Strokes : all are thinner, green color in place of pink on selected unit(s), red-white dotted colors for commanding HQ.

Combat : various pics in a red circle, routed symbol reworked.

Movement : now displayed in a thinner green circle.

Advice : save your Data directory before applying this GUI mod.

The "Landser" Edition does NOT modify both unit symbols on map (NATO symbols) and Admin, Info & Map buttons, since these features are provided with "Kommandeur" Edition.


http://www.filefront.com/17905319/WitE_GUI_Mod_Landser_Edition_v1.1.zip




dougb -> RE: [WIP] WWII German military symbols on counters (1/8/2011 5:50:09 PM)

First reaction is wow, that's impressive! It's a really cool alternative look. Keep at it please!

Best wishes,

Doug




Zort -> RE: [WIP] WWII German military symbols on counters (1/8/2011 5:58:26 PM)

I know I would use these. Loved them in Longest Day and had a mod for them in TOAW. Now have you checked to see if they change when the div changes ie mech to pnz, jager to inf etc?




Iron Duke -> RE: [WIP] WWII German military symbols on counters (1/8/2011 6:20:40 PM)

They look great , I'd use them




bcgames -> RE: [WIP] WWII German military symbols on counters (1/8/2011 7:18:00 PM)

These are beautiful! Bring 'em on!




Cerion -> RE: [WIP] WWII German military symbols on counters (1/8/2011 7:32:32 PM)

The counters are extraordinary. I like them. I will use them undoubtedly.

Thanks




Flaviusx -> RE: [WIP] WWII German military symbols on counters (1/8/2011 7:34:19 PM)

It's a little disconcerting to see these symbols on Soviet counters, tbh. I suspect us Red Army fanboys are looking for something else.





Geyerfalck -> RE: [WIP] WWII German military symbols on counters (1/8/2011 8:30:54 PM)


Thx guys for the first feedback, it seems I'll keep at it !

Well, regarding the Soviet counters, I'm afraid I can't do anything
to differentiate the German symbols from the Soviet ones : this is
due to the implementation path chosen by the developers. Please don't
forget I have to work with a given basis of work. This is for the technical
difficulties.

Please note that the tactical symbols would obviously look better in white than in black.
At first I wanted to display the simplified symbols in white (as shown on vehicles for example).
I gave a promising try but here, General "Alpha Channel" takes his toll. We
have unit types, unit sizes & unit colors to take into account. Sometimes I
added tactical data on each category until the result was ok.

I already noticed some limitations like : Corps level is sometimes an HQ, or a fighting unit so I chose to keep the HQ symbol (GKdo for Gruppenkommando)since both aren't differentiated ingame, PanzerGruppe/Armee can't display the Panzer symbol, etc...




Rosseau -> RE: [WIP] WWII German military symbols on counters (1/8/2011 9:12:53 PM)

Even with the limitations, these are very nice and would definitely be a pleasure to use. Wish I could help. Thanks for the effort.




sitito -> RE: [WIP] WWII German military symbols on counters (1/8/2011 9:16:48 PM)

WWOOOOWW!!! [&o]




gnrss -> RE: [WIP] WWII German military symbols on counters (1/9/2011 2:57:52 AM)

oh.man.very nice.we wish those will be finished soon.thanks.




Geyerfalck -> RE: [WIP] WWII German military symbols on counters (1/9/2011 9:51:26 AM)


Thx.
I think I will propose 2 sets :
1) the first with 76x76 counters only so you can keep the NATO symbols on map and get the German symbols only in unit detail (right panel, on click). Optional feature : stock colors.
2) the second one with all German symbols (map included). Optional feature : stock colors.

The good news is that the first one is nearly completed (only some minor tuning to be done).
The second one will require more time as I have to detail all counter sets to deal with zoom scales, as well as finding the right trick to get formation colors on map).

What do you guys think ?




Iron Duke -> RE: [WIP] WWII German military symbols on counters (1/9/2011 10:56:41 AM)


sounds good to me , can't wait to download




Cavalry Corp -> RE: [WIP] WWII German military symbols on counters (1/9/2011 6:51:14 PM)

Excellent work indeed - back to the streets of Stalingrad game!!!

Do not forget a unique counter for GD ??

I would prefger solid colour backgrounds but I suppose we have to see how they look

Again excellent !!!




cantona2 -> RE: [WIP] WWII German military symbols on counters (1/10/2011 9:45:35 AM)

Excellent[&o]




Wikingus -> RE: [WIP] WWII German military symbols on counters (1/10/2011 8:11:03 PM)

These are sweet as hell, will DL once it's done.




Manstein63 -> RE: [WIP] WWII German military symbols on counters (1/10/2011 9:26:59 PM)

These look fantastic. I would certainly be interested in using them, the only question that I have is are you able to colour code the formations as we have now?
Manstein63




Geyerfalck -> RE: [WIP] WWII German military symbols on counters (1/10/2011 11:52:27 PM)

Certainly. I'm trying various options.
Hereafter a sample (formation color = bright red) :



[image]local://upfiles/37143/0F28BAB93FDB4BFEA19A8336CA01F001.jpg[/image]

Formation color in lower left corner seems to be the best one I found so far.




bcgames -> RE: [WIP] WWII German military symbols on counters (1/11/2011 12:35:13 AM)

Sweet!




Manstein63 -> RE: [WIP] WWII German military symbols on counters (1/11/2011 11:58:18 AM)


quote:

ORIGINAL: Geyerfalck

Certainly. I'm trying various options.
Hereafter a sample (formation color = bright red) :

Formation color in lower left corner seems to be the best one I found so far.



I agree the first one does look the better of the two, keep it up. I have a game called Time of Wrath that someone modded both german & allied unit symbols on & imo it did make the game more enjoyable & fun to play (especially as at the time I had no idea which was which) thanks for the miracle that is google I now do.
Manstein63




Zovs -> RE: [WIP] WWII German military symbols on counters (1/11/2011 5:03:53 PM)

I personally don't like the German Symbolism (an old NATO type war gamer), but in your latest screen shot the formation strip is very nice, did you draw that on the counter or how did you achieve that, I thought that the formation colors were hard coded.




Geyerfalck -> RE: [WIP] WWII German military symbols on counters (1/11/2011 5:25:30 PM)

No eye-candy drawing here, the units are cut/pasted from ingame screenies.
As far as unit type, formation color is not hardcoded and mainly relies on alpha channel layer design. I noticed it is not the same for unit size (which is fortunately a cool feature, for multiple colors can be used instead of either formation color or black only).




B455 -> RE: [WIP] WWII German military symbols on counters (1/11/2011 7:26:53 PM)


Excellent work. I too am used to use NATO symbology and I think I'll keep with that. However, this raise one idea: currently WitE has only one kind of HQ symbol - the HQ. I would propose the "flag" sort of symbol for higher HQs. It would help to recognize Army Group and especially Army HQs from the numerous Corps HQs out there on the map. Especially when zooming out for grander picture. Just a thought.




Zovs -> RE: [WIP] WWII German military symbols on counters (1/11/2011 7:58:07 PM)

Now I do like that idea, I like the normal NATO symbols for everything else, but for HQ's a Corps, Army, Army Group and High Command that would be four different Flags I could go for that. 




Zovs -> RE: [WIP] WWII German military symbols on counters (1/11/2011 9:25:36 PM)

I just looked and it does not appear that there is a way to mod the HQ to use multiple flags, icons or other images. All counters get one type of icon. So you can mod the HQ icon to a flag of one type or another but you can't have multiple icons for various different HQs.

I am at work now and can't investigate the "alpha channel layer design" you mention until I get home and check in Photoshop.




B455 -> RE: [WIP] WWII German military symbols on counters (1/15/2011 10:29:12 AM)


quote:

ORIGINAL: dlazov66

I just looked and it does not appear that there is a way to mod the HQ to use multiple flags, icons or other images. All counters get one type of icon. So you can mod the HQ icon to a flag of one type or another but you can't have multiple icons for various different HQs.

I am at work now and can't investigate the "alpha channel layer design" you mention until I get home and check in Photoshop.



Well...any news on this? Really, would help a lot to recognize different HQs on the map with a glance.




Geyerfalck -> RE: [WIP] WWII German military symbols on counters (1/15/2011 11:54:27 AM)


quote:

ORIGINAL: dlazov66

I just looked and it does not appear that there is a way to mod the HQ to use multiple flags, icons or other images. All counters get one type of icon. So you can mod the HQ icon to a flag of one type or another but you can't have multiple icons for various different HQs.


That's precisely the reason why the HQ symbol is left blank on my counter set, since the various flags in the German system replace the NATO cross-bar system...

Here's a screenie to show how the whole thing is rendered ingame (1280x960) :



[image]local://upfiles/37143/153BF30830DA4F50B5ABF16B69C3965D.jpg[/image]




Geyerfalck -> RE: [WIP] WWII German military symbols on counters (1/15/2011 4:31:48 PM)


v1.0 - unit detail preview (stock NATO symbols for units on map)


[image]local://upfiles/37143/047895738F3D4F8A8BFD0D24F720F4DC.jpg[/image]




Cerion -> RE: [WIP] WWII German military symbols on counters (1/15/2011 8:14:10 PM)

Thanks, superb.




Rosseau -> RE: [WIP] WWII German military symbols on counters (1/19/2011 1:34:20 AM)

Thanks again. I've been enjoying this mod for a week and it's a keeper. Funny, every time I start the game, I sort of do a double-take when I see the enhanced counters.




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