Aussiematto -> RE: Crimea? We don't need no schtinkin' Crimea! (3/23/2011 10:53:50 AM)
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ORIGINAL: Terminus You know what "bwheatley", you can quit your highjacking of my thread. Start your own whine-athon somewhere else. Amen. Now, back to the point: I don't think you can ignore the Crimea in early 1941, because otherwise you surrender the initiative down there to the Russians. The trick is to ensure that the Russian can't tell what your intentions are. I've now played two games where the Russian defences on the lower Dnepr were strong enough that I was worried about diverting infantry to crack it -- therefore I've gone around the back, via D and Z towns, and am going to lever those swampy defenders south of Nikolaev out of position. problem is, I've basically shown my opponents I won't get the Crimea. I think Rostov AND a bridgehead over the Don to the south is strategically more important in the long run, because in 1942-43 you are going to need to attack down into the Caucasus if you are serious about pushing for an Axis victory. Against almost any decent human opponent, you will never get across at Kerch, so probably yes, Crimea is for screening (just be ready to dash for it if your opponent reads your move). historical point: (game history). In the old War in Europe (cardboard game), it was generally agreed that the Germans should get into and clear the Crimea no problems. What then occured, at the start of the 1942 offensive, was a very gamey move to crack the attack on Kerch. As Axis, you found your three most powerful offensive units (I think from memory 3 SS pz or Pzg units) to get the highest possible attack value and crossed your fingers and rolled the dice. There was, I think, no chance of getting a successful result unless you used these units and even if you did, it was not guaranteed. I never bothered trying... SS Pz units attacking across a strait? I don't think so.
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