supply question (Full Version)

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jay102 -> supply question (1/9/2011 3:54:19 PM)

It is known that the max distance of HQ supply drawing from nearest railhead is 25 hex/100MP, right?

The question is, is there any significant difference between 1 hex or 25 hex from railhead? If a HQ just sits in the 25th hex, How much is the reduction of supply drawing capability?




Rickuh -> RE: supply question (1/9/2011 4:25:57 PM)

+1




Gandalf -> RE: supply question (1/9/2011 4:32:08 PM)

see section 20.4.3.1 Railhead Distance and Movement Supply Modifier (pg 269 of the EBook Manual.




Timmeh -> RE: supply question (1/9/2011 4:37:37 PM)

I thought 10 hex ( 25 MP ) was the max for 100 % , after that it takes a hit to the max % available. over 25 MP’s gives a percent of supplies equal to 25/MP’s. Anything 10 hexes and under gives full
supply, while anything over 10 hexes gives a percent of supplies equal to 10/Hexes to the unit. The MP and hex distance reductions are cumulative.

And then dont forget teh axis rail modifier that changes over time... and of course your trunk inventory status. and....




jay102 -> RE: supply question (1/9/2011 5:14:07 PM)


quote:

ORIGINAL: Timmeh

I thought 10 hex ( 25 MP ) was the max for 100 % , after that it takes a hit to the max % available. over 25 MP’s gives a percent of supplies equal to 25/MP’s. Anything 10 hexes and under gives full
supply, while anything over 10 hexes gives a percent of supplies equal to 10/Hexes to the unit. The MP and hex distance reductions are cumulative.

And then dont forget teh axis rail modifier that changes over time... and of course your trunk inventory status. and....


Is this confirmed? Manual seems not clear enough about this.




ComradeP -> RE: supply question (1/9/2011 5:27:13 PM)

Section 20.4.3.1:

quote:

When tracing supply to a railhead, the distance from the applicable unit to the railhead will
modify the amount of supply delivered. Anything under 25 MP’s gives full supply, while anything
over 25 MP’s gives a percent of supplies equal to 25/MP’s to the unit. Supply is also reduced
by the distance in hexes from the railhead to the unit. Anything 10 hexes and under gives full
supply, while anything over 10 hexes gives a percent of supplies equal to 10/Hexes to the unit.
The MP and hex distance reductions are cumulative.
Units that have moved in the previous turn will only draw a percentage of what they require
that is equal to 100 - (length in MPs to supply source - 5). This percentage modifier will never
to be less than 25 percent nor more than 100 percent, but will be in effect for both supply
sub-segments.


The Axis rail modifier will have to be added for the Axis.




jay102 -> RE: supply question (1/9/2011 5:34:20 PM)

Thanks, got it.




jay102 -> RE: supply question (1/9/2011 5:45:16 PM)

PS.

The statement above is about unit directly draw supply from railhead. But combat unit mainly draw supply from their HQs, railhead only as the second option. Is the 10hex/25mp modifier still in effect when combat units draw supply from HQ?




ComradeP -> RE: supply question (1/9/2011 5:50:33 PM)

You should try to keep combat units within 5 hexes of their HQ.




jay102 -> RE: supply question (1/9/2011 5:59:56 PM)

Do you mean combat units just receive what HQ can afford to meet their needs as long as they are in HQ range(blue edge), regardless the distance from railhead? (Axis rail modifer excluded)




ComradeP -> RE: supply question (1/9/2011 6:05:33 PM)

As far as I can tell, units can either get supply from a railhead or from a HQ. If the unit is within 5 hexes of its HQ and the HQ can trace supply to a railhead, it will get supply through its HQ. I don't know if there are substantial differences in being supplied from a railhead or through a HQ.




jay102 -> RE: supply question (1/9/2011 6:12:55 PM)

I guess that since the amount of supply HQ draw from railhead has already penalized by the 10hex/25mp modifier, combat units should not suffer the same reduction one more time when they draw supply from HQ.

Just guess.




KenchiSulla -> RE: supply question (1/9/2011 6:36:28 PM)

I notice my "Stavka" rifle divisions in reserve, drawing supply from railhead (even when on a rail hex), not HQ, receive less supply then a unit that is within 5 hexes of its HQ - with the HQ drawing supply from a railhead.

Seems to be a form of penalty for not being in range of your "HQ"... unit getting less love from mother...

Rule of thumb is to organise your front in such a way that your combat units are always within range of its "1st" HQ.. that way supply and fighting will be at peak efficiency....




Timmeh -> RE: supply question (1/9/2011 7:01:23 PM)


quote:

ORIGINAL: jay102

Do you mean combat units just receive what HQ can afford to meet their needs as long as they are in HQ range(blue edge), regardless the distance from railhead? (Axis rail modifer excluded)


combat units units will only attempt supply in the second logistics phase if they are more than 5 hexes or 20+ MP's. keep them in C&C and they attempt to draw supply in both phases.




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