Play-aid suggestion (Full Version)

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robarrieta -> Play-aid suggestion (1/10/2011 2:17:00 AM)

Do you know what would be really, really helpful?

A play aid including tables with such things as terrain movement and combat modifiers, supply rules, support rules (maximum support units, distance to combat units, etc., summary descriptions of modes(refit, reserve,ready), etc. I think this could be distilled in 3-4 pages and would make the game significantly easier to play.




elmo3 -> RE: Play-aid suggestion (1/10/2011 11:34:37 AM)

Looking forward to seeing what you come up with.  [;)]




Cheeks -> RE: Play-aid suggestion (1/10/2011 1:45:05 PM)

I've been expanding the Sequence of Play in section 4.x to include a greater descriptive text (with refrences) and hard-game calculations. My mind easily draws a blank when I try to recall anything.

I've had the game now nearly two weeks now and have read & re-read & re-re-read sections of the manual with the hopes of something sticking in my brain-pan. Apparently somewhere along my 40-some years I have reached a maximum capacity [8|]




robarrieta -> RE: Play-aid suggestion (1/12/2011 4:20:03 AM)


quote:

ORIGINAL: Cheeks

I've been expanding the Sequence of Play in section 4.x to include a greater descriptive text (with refrences) and hard-game calculations. My mind easily draws a blank when I try to recall anything.

I've had the game now nearly two weeks now and have read & re-read & re-re-read sections of the manual with the hopes of something sticking in my brain-pan. Apparently somewhere along my 40-some years I have reached a maximum capacity [8|]


Exactly. It is impossible to remember all the details needed to maximize your odds of success.




madgamer2 -> RE: Play-aid suggestion (1/12/2011 4:47:55 AM)


quote:

ORIGINAL: Cheeks

I've been expanding the Sequence of Play in section 4.x to include a greater descriptive text (with refrences) and hard-game calculations. My mind easily draws a blank when I try to recall anything.

I've had the game now nearly two weeks now and have read & re-read & re-re-read sections of the manual with the hopes of something sticking in my brain-pan. Apparently somewhere along my 40-some years I have reached a maximum capacity [8|]


Wait til you reach 70 like me heck you can walk into the john and forget why I am there...its cleaning up the mess that's the worst part LOL. I plan on getting this game soon now that it has been patched twice. Just keep at it. Pick a short battle and play it over and over and over in different ways, push different buttons try different attacks, throw caution to the wind. Something will stick eventually.

Madgamer2




madgamer2 -> RE: Play-aid suggestion (1/12/2011 4:49:15 AM)

kind of like the real war....?

Madgamer2




2ndACR -> RE: Play-aid suggestion (1/12/2011 5:55:11 AM)

Your missing out, this was extremely playable right out the gate. A few quirks, but no game stoppers. That I have found anyway. Generals dying is a pain, but already in the next fix. 




bcgames -> RE: Play-aid suggestion (1/12/2011 6:48:59 AM)

quote:

ORIGINAL: madgamer2

kind of like the real war....?


WitE is a game. As such, its reflection of real war is as 5% is to 100%. If this is so and if game-play is the thing, then The Player should be provided with information sufficient for him to make meaningful decisions. More importantly, at some point, he should be able to see the ramifications/results of the decisions he made while playing the game. That's not "real war" but providing an understanding of what happened to the player is grounds for "come back play".




Muzrub -> RE: Play-aid suggestion (1/12/2011 12:10:59 PM)

I would love to have a map overlay showing the 'actual campaign in the east' for easy comparison to my own feeble attempts. 




Topo -> RE: Play-aid suggestion (1/12/2011 12:48:36 PM)

+1




henri51 -> RE: Play-aid suggestion (1/12/2011 2:16:42 PM)


quote:

ORIGINAL: elmo3

Looking forward to seeing what you come up with.  [;)]


Wow this response is the equivalent or returning a serve in Tennis right on the opposite corner before the opponent even has time to blink...[:D]

Henri




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