SgtKachalin -> Dynamic... (1/10/2011 3:28:12 AM)
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Love the game - it's been a couple of weeks (all against the AI), and it's wonderful. Good job Matrix/2x3! The word "dynamic" comes up a lot when things 'under the hood' are discussed and I'm wondering about it regarding ground combat. Is there any inefficiency in doing any of the following immediately before an attack: 1) Moving the Corp/Army HQ to within 5 hexes of the units that will attack. 2) Assigning SU to the units that will attack. 3) Assigning the units that will attack to a new HQ (usually to lose the % penalty for units from multiple commands attacking at the same time). In other words, you've a hodge podge of units at the schwerpunkt (bad planning [:D]) and immediately before right clicking to attack you reorg them under one HQ that moves nearby and assign them a boat load of SU. Because of the dynamic nature of calculations is this all to the good? Or is there some 'lag' or other inefficiency that says "you didn't have your act together earlier so you can't fix it right before you attack." BTW, if it works (as I think it does) I don't consider this gamey - they are one week turns, plenty of time for the orders to go out. And it costs AP, so it isn't free.
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