Irinami -> (9/17/2002 11:05:37 AM)
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It's a functional exercise in alternate realities. A turn-based game assumes reality is turn-based. Since it is not, then there are situations where you would have reacted differently if the game were real-time (and you were able to control each unit simultaneously). Thus, the game gives you the opportunity to say "what if I had fired now?" It gives you the benefit of a doubt, thus allowing your troops to run 13mph, fire away until their fingers are numb, and then fire more than they "can" because, had the enemy been moving when you were, you would have fired earlier. Thusly your soldiers are moving and firing in what you might call borrowed time, which of course all soldiers are living on, so it makes perfect sense. ;)
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