JAMiAM -> RE: Factory Evacuation (1/12/2011 5:36:53 PM)
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I started a thread about this inconsistency, on the main forum page, a couple of weeks ago. However, it never received a developer response. I'd be interested in knowing if this is WAD, or a coding oversight, as well. On the same note, since multiturn movement of units ties up rail capacity for each turn, why doesn't the factory movement tie up rail cap for multiple turns? Generally, when the factories are moved, they are going at least two turns away in terms of strategic movement distances. It is only logical that the rail cap be used for each turn of the journey. Perhaps a notional unit could be used for the factory, so that the engine could track the rail cap necessary to move over the course of multiple turns?
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