RE: What are Admin Points anyway? (Full Version)

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squatter -> RE: What are Admin Points anyway? (1/13/2011 1:12:56 PM)


Fair enough, some good arguments for cumulative APs. I withdraw my suggestion of spend em or lose em!

However, my original point still stands: how on earth does denying a motorised brigade its trucks suddenly provide your general staff with 100s of hours worth of extra admin time! Slapping all your motorised brigades into static mode so you can sack half of your officer class, or whatever, seems gamey to me.




karonagames -> RE: What are Admin Points anyway? (1/13/2011 1:49:11 PM)

quote:

However, my original point still stands: how on earth does denying a motorised brigade its trucks suddenly provide your general staff with 100s of hours worth of extra admin time!


It doesn't. AP's are an abstract concept and a very clever design feature that works as a multi-purpose resource that fulfils different requirements on both sides that need to be managed differently by both sides. Forcing large sections of the front into static mode also simulates what happened historically.




Smirfy -> RE: What are Admin Points anyway? (1/13/2011 5:58:31 PM)


I imagine that AP are used to simulate friction as decribed by Clausewitz at a staff level. Im not sure replacing commanders at the start of a scenario should go without penalty, I also think costs should be rolling ie one or two commanders is okay but 5 or 6 is a purge.




Jakerson -> RE: What are Admin Points anyway? (1/13/2011 7:25:05 PM)

quote:

ORIGINAL: BigAnorak
It doesn't. AP's are an abstract concept and a very clever design feature that works as a multi-purpose resource that fulfils different requirements on both sides that need to be managed differently by both sides. Forcing large sections of the front into static mode also simulates what happened historically.


More I get to know these AP points more I like them but still you could play more faster and casual games by setting AP points lower.




Zovs -> RE: What are Admin Points anyway? (1/13/2011 9:34:18 PM)

quote:


Administrative (admin) points represent the ability of a side to modify their command and control structure, to include units and leaders. In addition, administrative points can be used to create new units, though this is largely a Soviet ability as the Axis is limited to creating new fortified zone units.


From the manual.




squatter -> RE: What are Admin Points anyway? (1/13/2011 10:08:49 PM)


quote:

ORIGINAL: dlazov66

quote:


Administrative (admin) points represent the ability of a side to modify their command and control structure, to include units and leaders. In addition, administrative points can be used to create new units, though this is largely a Soviet ability as the Axis is limited to creating new fortified zone units.


From the manual.




Sorry to harp on about it, but that doesnt explain the static mode bounty, which is the only remaining debate here. Reading the manual, and then discovering that you can double your "ability to modify your command structure" by placing a few units into reserve mode actually starts sounding like a bug.




karonagames -> RE: What are Admin Points anyway? (1/13/2011 10:19:12 PM)

You have to accept an element of abstraction; units moving into Static mode will require less staff work to administer them, but this cannot be precisely quantified, especially as some sectors remained static for over a year.




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