Public v1.03 Beta patch is up! (Full Version)

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JAMiAM -> Public v1.03 Beta patch is up! (1/14/2011 5:45:26 PM)

...for members who've registered their game...[:)]




Korzun -> RE: Public v1.03 Beta patch is up! (1/14/2011 5:55:33 PM)

Excellent! [:)]




parusski -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:10:39 PM)

Thanks a million.




JAMiAM -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:15:56 PM)


quote:

ORIGINAL: parusski

Don't doubt your brain power. This game does not really require the brain power of someone playing scrabble. It is a deep game requiring thought. Lot's of thinking before you send your tanks off in all directions.

Good, positive review.

LoL...I think this reply must have been for another thread. Right?




gravyhair -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:23:02 PM)

Brilliant!




Oleg Mastruko -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:24:33 PM)

Please, a direct link?




Pawsy -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:28:28 PM)

+ 1 direct link please




cookie monster -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:37:56 PM)


quote:

ORIGINAL: starbuck310

+ 1 direct link please



Here

http://www.matrixgames.com/members/members.asp

Login to your members section




JAMiAM -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:39:25 PM)

Thanks cookie monster! Saved me the trouble...[&o]




Pawsy -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:42:23 PM)

Thanks got it




Zakhal -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:42:31 PM)

Somone post a readme




cookie monster -> RE: Public v1.03 Beta patch is up! Change Log (1/14/2011 6:43:29 PM)

Change History:

V1.03 Beta 1 – January 14, 2010

Special Note – The new air doctrine settings described as the first two “new features and rule
changes” will be defaulted to off in any previously saved games. Players need to turn these on
when they load an old save in order to fly ground support and/or escort their recon missions.
· New Features and Rule Changes
1. Added Ground Support ON/OFF to the air doctrine screen. This can also be toggled
by using the hotkey ‘x’. When on, ground support will be provided normally. When
off, no ground support will be flown (fighters will still intercept enemy ground
support). The current Ground Support status will be shown on the top bar next to the
word MOVE when in move mode. The text will either be GS-on or GS-off.
2. Added Recon Escort ON/OFF to the air doctrine screen. When on, recon missions will
be escorted as they have in the past. When off, no fighter escorts will be provided for
recon missions.
3. Air groups may now shift between Day and Night missions even if they have flown or
moved during the turn.
4. Removed the AI button when in Air Transport mode. The player may no longer have
the AI fly air transport missions.
5. HQs that have not moved during the current player-turn have an increased chance of
committing support units to battle.
6. Reduced the chance each turn of a leader being killed due to the distance to the enemy
by 2/3. In addition, any leader in an HQ that is more than 10 hexes from the enemy
will have his chance of being killed reduced by an additional 2/3.
7. Eliminated German leader dismissals prior to 12/15/1941.
8. Support units that are attached to a motorized division or corps on map combat unit
will now require additional vehicles.
9. Adjusted the way that air group mileage is logged when an air base moves.
10. Adjusted the way that the use of an air unit on an airbase could cause all other air
units at that airbase to incur miles flown.
11. Changed the game default setting for Auto Save Game to On.
12. Changed the default Intercept value on the Air Doctrine screen to 50.
13. Changed Soviet ability to keep Cavalry tanks together with Light and Medium Tanks
before 9/1941. Reduced the swap out probability. This is done to support very mixed
compositions of Soviet Tanks divisions.
14. The AI has been improved so that it will be less likely to leave enemy units supplied
by ports behind it’s lines. An example of this is that the German AI should be less
likely to leave Odessa in Soviet control in the fall of 1941. Also improved the Soviet
AI reaction to German moves into the Caucasus (sometimes it would respond with too
many units).
15. Soviet Rocket and Heavy Tank units get automatic Guards status.
· Bug Fixes
1. Eliminated the possibility of a leader commanding two HQ’s at the same time.
2. Fixed a problem causing some reinforcements to appear off the playable map area in
small scenarios.
3. Fixed an issue preventing Rumanian units from moving into an area in the Soviet
Union just north of the Rumanian border and just east of the Hungarian border.
4. Fixed a problem that occasionally prevented some valid transport air groups from
being available to fly air transport (had to do with the method of picking which units
would show up first in the pick air units for mission window).
5. Fixed a bug in the AI that was allowing units to move too far when nearly pocketed.
6. When using non-random weather, some December turns in 1942-44 were snow turns
when they should have been blizzard. They will now all be blizzard.
7. Fixed a bug in the production display of captured equipment. Now captured items will
show up in the display as long as there are some of the items either in the pool or in a
unit.
8. Added code to ensure that AI units will not improperly attack across impassible
hexsides.
9. Tank brigades are now correctly placed in the arrival queue when tank divisions are
destroyed.
10. Made sure a message appears in the event log when lend-leased trucks (vehicles) are
received.
11. Fixed a problem with fighter allocation to airstrikes.
12. Groups sent to the National Reserve are now shown in the arrival list.
13. Fixed the CR sorting on some columns when HQ chain filter is enabled.
14. Fixed several replacement problems that could cause some German panzer units to go
way over TOE in tanks while others units lost tanks. As part of this fix removed the
ability for Germans to swap Medium Tanks to CS Tanks.
15. Fixed a bug when replacements were adding to a unit but the ground element was
staying with 0 exp.
16. Fixed a bug in the AI rail-repair function.
17. Fixed some sea zone and port mismatches.
18. Made the off-map city of Kiel contribute to the Baltic Sea zone transport.
19. Made sure that fort units do not start a scenario in static mode.
20. Fixed air group fatigue reduction.
21. Fixed intercept percentage doctrine setting effect.
22. Fixed a problem with the AP cost to build Soviet units.
23. Fixed a problem preventing some Soviet HQ units from being listed in the units that
may be built.
24. Fixed the unit size filter in the CR screen so it works correctly when other filter or
sorting is active.
25. Fixed a bug in the editor that prevented setting of the name/surname if current values
are empty hexes.
26. Fixed a problem preventing some units from being able to disband/merge due to an
incorrectly set withdrawal link to this slot.
27. Fixed a problem where unit withdrawal data was not handled correctly when unit
record was inserted, deleted or cleared.
28. Enemy units no longer show up on the jump map during the opponent’s AI turn when
FOW is on.
29. AI units should no longer perform “warp” moves when they are being supplied via a
friendly port and not via an overland rail link.
30. Fixed a bug causing supplies, fuel, resources, oil not to be sent back to the map from
off-map locations and locations with no rail. Also, fixed a problem where supplies
were not being sent correctly to off-map locations.
31. Prevented "Future" ground elements factories from generating supply requests and
causing "not enough supplies" messages.
32. Soviet Guard Corps should no longer have duplicate names.
33. Captured equipment of destroyed Soviet support units were going to the Finnish pool.
Now, where the equipment goes will depend on the map location of the HQ, on map
unit or City that the unit is attached to.
34. Fixed a problem with delayed SAD air bases that were disbanding.
35. Fixed text in the CR screen leader tab.
· Data and Scenario Changes
1. Changes to 1941 Campaign, Barbarossa, and all 'Road to' Scenarios:
* Two 833rd Karl Siege batteries withdraw on 1 July 1941
* Added Karl Siege batteries to arrival schedule with appropriate withdrawals
* Fixed German motorized flak battalion withdrawal dates
* 5th, 8th, and 28th Jager Divisions have been rebuilt as Infantry Divisions and
then withdrawn in Nov/Dec 1941 to rebuild as Jager Divisions
* 5th, 8th, and 28th Jager Divisions arrive as reinforcements in Jan/Feb 1942
* Added 156th Vicenza Italian Security Division to arrival schedule
* 2nd Fallschirmjager Division is now non-motorized
* XXXV Italian Corps arrives with Gen. Zingales as the Commander
* Fixed 6th SS Motorized Brigade withdrawal issue. Renamed this unit
'Langemarck SS Motorized Brigade' and it will automatically upgrade to a SS
Grenadier Division.
2. 1942 and Operation Blue:
* 2nd Fallschirmjager Division is now non-motorized
* Gen. Wetzel now commands V Corps
* Added V and LVII Panzer Corps as reserve commands
* Fixed 6th SS Motorized Brigade withdrawal issue. Renamed this unit
'Langemarck SS Motorized Brigade' and it will automatically upgrade to a SS
Grenadier Division.
* Additional German units are withdrawn from the Operation Blue scenario to
participate in 'Operation Whirblewind' in Army Group Center.
3. Changes to 1943 Campaign:
* 339th Jager Division now rebuilt as an infantry division
* Gen. Zeitzler is now in command of OKH
* Guards Light Rocket Regiments are no longer attached to Soviet Cavalry Corps
* 2nd Fallschirmjager Division is now now-motorized
* Fixed 6th SS Motorized Brigade withdrawal issue. Renamed this unit
'Langemarck SS Motorized Brigade' and it will automatically upgrade to a SS
Grenadier Division.
4. Changes to 1944 Campaign:
* Soviet 51st Army removed from front line and moved to Gomel as a STAVKA
reserve
* Soviet 2nd Guards Army and 51st Army are now frozen for two turns as the
STAVKA reserve
* Shuffled Baltic Fronts front line units to be more historical. 6th Guards Army is
now properly situated north of Vitebsk.
* Removed Soviet artillery attachments to Soviet corps
* Resupplied all Soviet military district units so they no longer show over 100%
supply
* Gen. Heusinger now commands OKH
5. Leader files:
* Added German leaders - Wilhem Wetzel, Adolf Heusinger, Helmuth Felmy
* Added Soviet Polish leaders – S.G. Poplowski, Karol Swierczewsk
6. Data fixes:
* Fixed ZiS-30 start date and build cost
* Set 41 TD Battery OB (414) start date to 9/1941, end date 4/1942
* Set Build Cost for SU-57 to 0 (lend-lease)
* Set first month for MC.202 was set to 8/1942.




Oleg Mastruko -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:43:34 PM)

I don't see a 1.03 beta patch there.....

I can't for the life of me, understand why is it always so complicated, instead of posting the simplest, directest, easiest and bestest link DIRECTLY to a damn patch?




Grouchy -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:44:22 PM)

Change History:

V1.03 Beta 1 – January 14, 2010
Special Note – The new air doctrine settings described as the first two “new features and rule changes” will be defaulted to off in any previously saved games. Players need to turn these on when they load an old save in order to fly ground support and/or escort their recon missions.
• New Features and Rule Changes
1. Added Ground Support ON/OFF to the air doctrine screen. This can also be toggled by using the hotkey ‘x’. When on, ground support will be provided normally. When off, no ground support will be flown (fighters will still intercept enemy ground support). The current Ground Support status will be shown on the top bar next to the word MOVE when in move mode. The text will either be GS-on or GS-off.
2. Added Recon Escort ON/OFF to the air doctrine screen. When on, recon missions will be escorted as they have in the past. When off, no fighter escorts will be provided for recon missions.
3. Air groups may now shift between Day and Night missions even if they have flown or moved during the turn.
4. Removed the AI button when in Air Transport mode. The player may no longer have the AI fly air transport missions.
5. HQs that have not moved during the current player-turn have an increased chance of committing support units to battle.
6. Reduced the chance each turn of a leader being killed due to the distance to the enemy by 2/3. In addition, any leader in an HQ that is more than 10 hexes from the enemy will have his chance of being killed reduced by an additional 2/3.
7. Eliminated German leader dismissals prior to 12/15/1941.
8. Support units that are attached to a motorized division or corps on map combat unit will now require additional vehicles.
9. Adjusted the way that air group mileage is logged when an air base moves.
10. Adjusted the way that the use of an air unit on an airbase could cause all other air units at that airbase to incur miles flown.
11. Changed the game default setting for Auto Save Game to On.
12. Changed the default Intercept value on the Air Doctrine screen to 50.
13. Changed Soviet ability to keep Cavalry tanks together with Light and Medium Tanks before 9/1941. Reduced the swap out probability. This is done to support very mixed compositions of Soviet Tanks divisions.
14. The AI has been improved so that it will be less likely to leave enemy units supplied by ports behind it’s lines. An example of this is that the German AI should be less likely to leave Odessa in Soviet control in the fall of 1941. Also improved the Soviet AI reaction to German moves into the Caucasus (sometimes it would respond with too many units).
15. Soviet Rocket and Heavy Tank units get automatic Guards status.

• Bug Fixes
1. Eliminated the possibility of a leader commanding two HQ’s at the same time.
2. Fixed a problem causing some reinforcements to appear off the playable map area in small scenarios.
3. Fixed an issue preventing Rumanian units from moving into an area in the Soviet Union just north of the Rumanian border and just east of the Hungarian border.
4. Fixed a problem that occasionally prevented some valid transport air groups from being available to fly air transport (had to do with the method of picking which units would show up first in the pick air units for mission window).
5. Fixed a bug in the AI that was allowing units to move too far when nearly pocketed.
6. When using non-random weather, some December turns in 1942-44 were snow turns when they should have been blizzard. They will now all be blizzard.
7. Fixed a bug in the production display of captured equipment. Now captured items will show up in the display as long as there are some of the items either in the pool or in a unit.
8. Added code to ensure that AI units will not improperly attack across impassible hexsides.
9. Tank brigades are now correctly placed in the arrival queue when tank divisions are destroyed.
10. Made sure a message appears in the event log when lend-leased trucks (vehicles) are received.
11. Fixed a problem with fighter allocation to airstrikes.
12. Groups sent to the National Reserve are now shown in the arrival list.
13. Fixed the CR sorting on some columns when HQ chain filter is enabled.
14. Fixed several replacement problems that could cause some German panzer units to go way over TOE in tanks while others units lost tanks. As part of this fix removed the ability for Germans to swap Medium Tanks to CS Tanks.
15. Fixed a bug when replacements were adding to a unit but the ground element was staying with 0 exp.
16. Fixed a bug in the AI rail-repair function.
17. Fixed some sea zone and port mismatches.
18. Made the off-map city of Kiel contribute to the Baltic Sea zone transport.
19. Made sure that fort units do not start a scenario in static mode.
20. Fixed air group fatigue reduction.
21. Fixed intercept percentage doctrine setting effect.
22. Fixed a problem with the AP cost to build Soviet units.
23. Fixed a problem preventing some Soviet HQ units from being listed in the units that may be built.
24. Fixed the unit size filter in the CR screen so it works correctly when other filter or sorting is active.
25. Fixed a bug in the editor that prevented setting of the name/surname if current values are empty hexes.
26. Fixed a problem preventing some units from being able to disband/merge due to an incorrectly set withdrawal link to this slot.
27. Fixed a problem where unit withdrawal data was not handled correctly when unit record was inserted, deleted or cleared.
28. Enemy units no longer show up on the jump map during the opponent’s AI turn when FOW is on.
29. AI units should no longer perform “warp” moves when they are being supplied via a friendly port and not via an overland rail link.
30. Fixed a bug causing supplies, fuel, resources, oil not to be sent back to the map from off-map locations and locations with no rail. Also, fixed a problem where supplies were not being sent correctly to off-map locations.
31. Prevented "Future" ground elements factories from generating supply requests and causing "not enough supplies" messages.
32. Soviet Guard Corps should no longer have duplicate names.
33. Captured equipment of destroyed Soviet support units were going to the Finnish pool. Now, where the equipment goes will depend on the map location of the HQ, on map unit or City that the unit is attached to.
34. Fixed a problem with delayed SAD air bases that were disbanding.
35. Fixed text in the CR screen leader tab.

• Data and Scenario Changes
1. Changes to 1941 Campaign, Barbarossa, and all 'Road to' Scenarios:
* Two 833rd Karl Siege batteries withdraw on 1 July 1941
* Added Karl Siege batteries to arrival schedule with appropriate withdrawals
* Fixed German motorized flak battalion withdrawal dates
* 5th, 8th, and 28th Jager Divisions have been rebuilt as Infantry Divisions and then withdrawn in Nov/Dec 1941 to rebuild as Jager Divisions
* 5th, 8th, and 28th Jager Divisions arrive as reinforcements in Jan/Feb 1942
* Added 156th Vicenza Italian Security Division to arrival schedule
* 2nd Fallschirmjager Division is now non-motorized
* XXXV Italian Corps arrives with Gen. Zingales as the Commander * Fixed 6th SS Motorized Brigade withdrawal issue. Renamed this unit 'Langemarck SS Motorized Brigade' and it will automatically upgrade to a SS Grenadier Division.
2. 1942 and Operation Blue:
* 2nd Fallschirmjager Division is now non-motorized
* Gen. Wetzel now commands V Corps
* Added V and LVII Panzer Corps as reserve commands
* Fixed 6th SS Motorized Brigade withdrawal issue. Renamed this unit 'Langemarck SS Motorized Brigade' and it will automatically upgrade to a SS Grenadier Division. * Additional German units are withdrawn from the Operation Blue scenario to participate in 'Operation Whirblewind' in Army Group Center.
3. Changes to 1943 Campaign:
* 339th Jager Division now rebuilt as an infantry division
* Gen. Zeitzler is now in command of OKH
* Guards Light Rocket Regiments are no longer attached to Soviet Cavalry Corps
* 2nd Fallschirmjager Division is now now-motorized * Fixed 6th SS Motorized Brigade withdrawal issue. Renamed this unit 'Langemarck SS Motorized Brigade' and it will automatically upgrade to a SS Grenadier Division.
4. Changes to 1944 Campaign:
* Soviet 51st Army removed from front line and moved to Gomel as a STAVKA reserve
* Soviet 2nd Guards Army and 51st Army are now frozen for two turns as the STAVKA reserve
* Shuffled Baltic Fronts front line units to be more historical. 6th Guards Army is now properly situated north of Vitebsk.
* Removed Soviet artillery attachments to Soviet corps
* Resupplied all Soviet military district units so they no longer show over 100% supply
* Gen. Heusinger now commands OKH
5. Leader files:
* Added German leaders - Wilhem Wetzel, Adolf Heusinger, Helmuth Felmy * Added Soviet Polish leaders – S.G. Poplowski, Karol Swierczewsk
6. Data fixes:
* Fixed ZiS-30 start date and build cost
* Set 41 TD Battery OB (414) start date to 9/1941, end date 4/1942
* Set Build Cost for SU-57 to 0 (lend-lease)
* Set first month for MC.202 was set to 8/1942.




CarnageINC -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:46:51 PM)


quote:

ORIGINAL: Oleg Mastruko

I don't see a 1.03 beta patch there.....

I can't for the life of me, understand why is it always so complicated, instead of posting the simplest, directest, easiest and bestest link DIRECTLY to a damn patch?

Its a big juicy one under Gary Grisby War in the East




JAMiAM -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:49:16 PM)


quote:

ORIGINAL: Oleg Mastruko

I don't see a 1.03 beta patch there.....

I can't for the life of me, understand why is it always so complicated, instead of posting the simplest, directest, easiest and bestest link DIRECTLY to a damn patch?

Oleg,

From that link, if you're logged in, you will see a link at the top called "My Products". Click it, and your list of registered games will appear. Then, presuming that your game has already been registered, you will click on the link in the right-most column of the row for the registered game. That link is "Registered". Then, you download the patch.




Oleg Mastruko -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:50:16 PM)


quote:

ORIGINAL: CarnageINC


quote:

ORIGINAL: Oleg Mastruko

I don't see a 1.03 beta patch there.....

I can't for the life of me, understand why is it always so complicated, instead of posting the simplest, directest, easiest and bestest link DIRECTLY to a damn patch?

Its a big juicy one under Gary Grisby War in the East


I DON'T SEE IT.

It is a problem some people have and has been described in detail before the 1.01 patch was out!!

I see the list of my registered games, WITE is there, BUT THERE IS NOTHING NEXT TO IT, NO MEMBERS DOWNLOADS, NO BETA PATCHES NO NOTHING.




Pawsy -> RE: Public v1.03 Beta patch is up! (1/14/2011 6:52:59 PM)

here it is


http://www.matrixgames.com/members/privateDL.asp?gid=372

even a woman can grab it surely from here?




JAMiAM -> RE: Public v1.03 Beta patch is up! (1/14/2011 7:01:00 PM)


quote:

ORIGINAL: starbuck310

here it is


http://www.matrixgames.com/members/privateDL.asp?gid=372

even a woman can grab it surely from here?

I don't know about that...

[looks furtively over shoulder]

My wife could still mess it up...[:D]




Oleg Mastruko -> RE: Public v1.03 Beta patch is up! (1/14/2011 7:19:33 PM)

OH a DIRECT LINK lord be praised [&o]

That works... thanks.

Group hug.
[sm=love0059.gif]




CarnageINC -> RE: Public v1.03 Beta patch is up! (1/14/2011 7:31:10 PM)


quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: starbuck310

here it is


http://www.matrixgames.com/members/privateDL.asp?gid=372

even a woman can grab it surely from here?

I don't know about that...

[looks furtively over shoulder]

My wife could still mess it up...[:D]


LOL! My wife for surely would[:'(]




iAM.stormer -> RE: Public v1.03 Beta patch is up! (1/14/2011 7:34:27 PM)

Nice[:)]




pompack -> RE: Public v1.03 Beta patch is up! (1/14/2011 7:42:36 PM)


quote:

ORIGINAL: starbuck310

here it is


http://www.matrixgames.com/members/privateDL.asp?gid=372

even a woman can grab it surely from here?


Thanks starbuck. I was having the same trouble as Oleg




randallw -> RE: Public v1.03 Beta patch is up! (1/14/2011 7:42:41 PM)

I hope these fighter units start working again.




CMoore -> RE: Public v1.03 Beta patch is up! (1/14/2011 7:45:06 PM)

same here, i'm registered and everything...




CMoore -> RE: Public v1.03 Beta patch is up! (1/14/2011 7:50:03 PM)


quote:

ORIGINAL: starbuck310

here it is


http://www.matrixgames.com/members/privateDL.asp?gid=372

even a woman can grab it surely from here?


thank you sir




Pawsy -> RE: Public v1.03 Beta patch is up! (1/14/2011 9:45:44 PM)

Your welcome Stonewall. You are a much admired General, if somewhat eccentric.




parusski -> RE: Public v1.03 Beta patch is up! (1/15/2011 2:11:13 AM)

[:@]BITE ME.

[sm=00000976.gif][sm=fighting0043.gif]




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