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Sabin Stargem -> RE: capturing ships and bases (1/19/2011 1:48:26 PM)
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I think it would be good to making the means of boarding a ship different from how much force could be mustered. That is, a boarding component is "how much you can move, and what method", with their own benefits and risks, while the amount of passengers/crew/soldiers is related to the appropriate compartments, such the hab/life support modules, passenger compartments, and troop containers. I think it would be important to make important distinctions between the Passengers, Crew, and Soldiers in terms of what they do on a ship. Passengers: minimal strength, can't invade other ships, and offers no benefit beyond getting transported to a location for stuff. The death of passengers and their capture by pirates would degrade empire morale, because civilians are not supposed to die in a shooting war. They will be attacked in combat last when compared to Crew and Soldiers, since the latter pose more danger, but civilians will inevitably be lost in a conflict, just because they get in the way. Crew Members: Medium strength, and each crew member contributes to the overall performance of the vessel they occupy. The loss of crew members on a ship would make a ship move more slowly, be weaker in a fight, and consume more resources. Most ships overstock on Crew as an result, especially since some would be used to man captured vessels. These are often take 2nd priority, while Soldiers are first in a conflict. They will not board an enemy vessel until it is secured. It is recommended to move an captured vessel out of the fight, since it probably would have damage and most likely would have a skeleton crew, considering the original crew is dead, vaporized, gibbed, or otherwise out of the game of life. Soldiers: These possess the full military strength of their race, and will put up the most fight in a boarding scenario. Furthermore, they can board enemy ships to take them over, and gain experience/strength, unlike civilians and crew. However, there is a price to be paid - soldiers require troop compartments, and have an upkeep cost. As a general rule, soldiers on a ship cost more to maintain than their ground-based brethren, due to requiring equipment needed for the hazards of boarding vessels in space. They also need boarding components in order to get onto an enemy ship, unless their own ship is physically boarded. (An enemy using teleporters to move troops can't get counter-boarded unless the opposition docks or has their own teleporters.) When it comes to the loss of people aboard a ship, I think that the system should be "leaky", in that all three groups are likely to receive losses, but are considered for attack in this order, with some dice rolling for mixing it up a little. These are just demonstration numbers to communicate the concept, since I don't have a decent sense of balance. :( 5 out of 10 attacks against soldiers. 3 out of 10 attacks against the crew. 2 out of 10 attacks against the passengers.
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