bwheatley -> RE: cat herding question ? (1/18/2011 3:52:16 PM)
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quote:
ORIGINAL: byron13 Well, let me ask that question again. If I recall, I've had the area between Konigsberg and Riga pocketed and, on the following turn attacked routed units. I'm pretty sure they bounce onto the island/peninsula north of Riga. I haven't understood that since I did understand that pocketed routed units are supposed to shatter. Does it have something to do with naval transport or something? I think routed units only shatter if they are grouped with a combat unit and forced to "retreat". Here is a snip from the manual Next, each unit must check to see if it shatters or routs. A unit that is in Supply and forced
to retreat may shatter at the conclusion of the combat instead of retreating if it is extremely
weak due to a combination of low morale, experience and TOE percentage and is no longer
considered a viable combat unit. A unit that is already routed may shatter if in a hex that is
attacked and forced to retreat (15.9.2). A combat unit that is in Supply and forced to retreat
will rout at the conclusion of combat if the final combat value odds ratio is greater than the
morale of the unit. For example, at the conclusion of a battle, a unit with morale of forty will
rout if the attacker’s adjusted CV is greater than forty times the defender’s adjusted CV. The
exception is that if a unit has a valid hex to retreat to, then it will not be susceptible to a rout
as long as it passes a check where the unit Morale is greater than or equal to 40+die(15).
This means that units with morale that is 55 or greater will never rout. Units that rout will
perform a displacement move instead of a normal retreat (15.9.4, 15.10). Support units suffer
the same fate as that suffered by the unit they are attached to, although support units never
remain routed.
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