Deomrve -> RE: NO - this is the solution - Really! (1/22/2011 5:50:31 PM)
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I think the ground battles should be altered in this manner. First, improve the AI so the planets are better defended. This could be achieved simply by having the computer build more troops on the planet and having the space defenses target the troop transports better. Second, add planetary troop reserves. These troops are based on a planets population and show up during the invasion. You do not build them and they do not show up all at once, but trickle in while the battle is raging on. Another thing, they keep showing up even after the battle for the planet appears to be over. They are no longer reserves, but guerrillas. This means that you can no longer invade, conquer and then leave, you have to leave troops to deal with them. A reserve branch would be added to the research tree that changes their strength, arrival time, amount that can arrive at one time, reserves per population and this research can not be traded. In fact this research will never show in the diplomacy screen. This means you will never know an enemies reserve capability, unless you use espionage to uncover their capabilities. There is a percentage chance that a deployment will happen at any time with 2 minutes being 100%. That means there is a +10% chance a deployment will show up every 10 seconds. What this means is 10% at 12 sec, 20% at 24 sec, 30% at 36 sec and so on until 100% is reached. Once a deployment happens the clock starts over. Again this can be improved through research. Eventually you can get this down to 1 minute. A deployment consists of 1-5 reserves, depending on your research level. Also you will be able to research how many can show up at one time, i.e. 1-5 reserves. You start out at 1 reserve per 500 mil and research your way to 1 reserve per 100 mill and lastly how many reserves you can have total based on population. Any population above the pop limit counts toward the next limit. 1 reserve @ 10 - 500 mil, 2 reserves @ 501 - 1000 mil and so on. Reserves start out at half strength and eventually reach full strength with research. An example of what I mean, you are the attacker and you start with 30 troops. Recon told you that the planet has 10 troops with a population of 500 million. You assume this is a backwards empire and were to lazy, impatient or didn't have an espionage agent available to find out their reserve capabilities. You invade and after a minute and a half you take control of the planet. 10 sec later you see a guerrilla show up and kill him. You think you killed all troops and reserves so you remove all your troops and go to the next target only to find out that the enemy gets a second reserve a minute and a half later and takes back the planet. You do not have full control of the planet until all reserves are killed. Also the number of reserves are based on the population of the planet at invasion time. One last suggestion, give planetary shields hit points and you have to use you bombarding weapons to get rid of the shields. There would be no reputation hit while bombarding the shields and even a little incidental damage right after the shields fail, but if you continue to bombard you get hit with the rep penalty. Here is a quick synapses of my planetary invasion suggestion: 1) Must have a sufficient number of combat ships in orbit to take out all enemy bases and ships. Due to better transport ship targeting. 2) Must have some ships with the ability to bombard a planet in order to take down a planetary shield, be careful though you only bombard the planet until the shield is down. 3) Invade planet 4) After planet is captured, you must leave enough troops to handle any guerrillas that pop up. After you complete these 4 things the planet is yours.
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