RE: Time of fury? (Full Version)

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doomtrader -> RE: Time of fury? (2/23/2011 10:39:57 PM)

The resource hex is not so important from the strategic point of view. It will provide Germans no more than 1 PP. Of course this will be corrected in next patch.
Again, land AI is not broken, only the laying siege mechanism. It is only part of the AI, and this will be improved in next patch. Can you please provide any other examples of not properly working AI?

The Naval AI works as we wanted to work, so it is not broken. I'm really sorry you don't like how it works.




von altair -> RE: Time of fury? (2/24/2011 12:52:33 AM)


quote:

ORIGINAL: doomtrader
The Naval AI works as we wanted to work, so it is not broken. I'm really sorry you don't like how it works.


Excuse me, did I get this right? Naval AI works as you guys wanted it to work? It's ok for you guys, that AI
doesn't do anything if a human player has its naval at dock? Italy and UK for example doesn't suffer any convoy
losses (ST points). Royal Navy letting Axis to feed Africa Corps for free? But then starts working normally
if Italy gets a single destroyer in the sea? Whoa.




doomtrader -> RE: Time of fury? (2/24/2011 8:23:07 AM)

I'm saying that the regular navy groups are not operating against convoys.




von altair -> RE: Time of fury? (2/26/2011 11:59:55 PM)


quote:

ORIGINAL: doomtrader

I'm saying that the regular navy groups are not operating against convoys.


Yes I can understand that, but how can you explain it that a player starts loosing St points as soon as
he moves a fleet in the sea and dont lose anything if fleets are back to a dock. That sounds heavily a bug,
or atleast unlogical. In case of Italy its way better not to use any fleets if Africa can get those
supplies for free :) That just dont makse sense, please fix it.




doomtrader -> RE: Time of fury? (2/27/2011 1:01:58 AM)

If you are saying that AI raiders are not operating on the Mediterranean sea, then this should be fixed.




Tomokatu -> RE: Time of fury? (2/27/2011 7:15:57 PM)

In a separate solo game, I can confirm that the AI DOES use raiders against supply convoys in the Med. Not broken at all.




von altair -> RE: Time of fury? (2/27/2011 11:36:19 PM)


quote:

ORIGINAL: Tomokatu

In a separate solo game, I can confirm that the AI DOES use raiders against supply convoys in the Med. Not broken at all.


Try to move your fleets in docks, and check that you have no fleets in the sea, and they wont.




Anraz -> RE: Time of fury? (3/10/2011 10:16:43 PM)

BTW gwgardner is writing an AAR based on beta version of the game -> Time of Fury beta AAR.





Maximeba -> RE: Time of fury? (3/11/2011 3:51:24 AM)

Is Matrix taking pre orders for this game.  If so I'm ready to slap my money down, or at least I have my credit card in hand.[;)]




von altair -> RE: Time of fury? (10/16/2011 10:11:11 PM)

quote:

ORIGINAL: doomtrader

von Altair, I have already wrote couple of times that we are going to bugfix Time of Wrath, and the next patch should be released in mid March.


Any news about that patch? I belive we are past mid march already :)






HansHafen -> RE: Time of fury? (11/25/2011 5:40:43 PM)

Darn. I was interested in buying this one, but it looks like it has some issues at this point. The sale makes it tempting, but I will wait for the release of the next game and see what is said in the forums about it. I hope it is good. The strategic map views look great. The operational view looks ok, maybe a little cartoonish? Anyway, good luck.




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