How to manage MP effectively? (Full Version)

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janbak -> How to manage MP effectively? (1/26/2011 9:47:45 PM)

Could someone help me to understand how to manage MP effectively?

How to evaluate the trade off between:
- Moving forward in the current Turn
- MP available in the next one?

In other words:
- moving forward units means MP consumption
- moving forward CU means moving forward HQ too to maintain the chain of command
- moving forward HQ means that the distance from railhead and then less Supply and Fuel in the next turn and finally less MP in the next turn

So, my question is: how to decide if it is better to move forward one more hex in the current turn or to receive more MP in the next one?

For the moment, I have not yet found a way to estimate this trade off and I feel to make movement decision blindly, at random

Thx




janbak -> RE: How to manage MP effectively? (1/27/2011 6:44:23 PM)

Could someone help me, please?




karonagames -> RE: How to manage MP effectively? (1/27/2011 7:03:19 PM)

Personally, If have have the opportunity to gain an enemy hex I will always take it. If the enemy occupies it on their turn and you have to fight for it, you will probably use more MPs than if you had got more MPs on the next turn.

edit: obviously I would think twice about entering a hex that could be isolated, but If the flanks were secure I would move forward.




heliodorus04 -> RE: How to manage MP effectively? (1/27/2011 11:15:07 PM)

Probably with your question Janbak is that no answer is always right, and it depends on your situation.  Is it 1944 and you're Soviet?  Is it 1942 and you're German?

THat's the strategy of the game, what you're asking.




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