janbak -> How to manage MP effectively? (1/26/2011 9:47:45 PM)
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Could someone help me to understand how to manage MP effectively? How to evaluate the trade off between: - Moving forward in the current Turn - MP available in the next one? In other words: - moving forward units means MP consumption - moving forward CU means moving forward HQ too to maintain the chain of command - moving forward HQ means that the distance from railhead and then less Supply and Fuel in the next turn and finally less MP in the next turn So, my question is: how to decide if it is better to move forward one more hex in the current turn or to receive more MP in the next one? For the moment, I have not yet found a way to estimate this trade off and I feel to make movement decision blindly, at random Thx
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