Tempest_slith -> Ver 1.03 -2 MP Calculation Possible Bug (1/27/2011 4:13:14 AM)
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1) There appears to be an error (possibly a rounding error) in the calculation of unit movement points. In attached, it's the start of Axis turn 2 move phase and the unmoved 1st Panzer div in 58,39 shows 46 MP (I moved and then moved back the units in 55,37 this turn before I thought to save it). Per the 14.1.2 steps: 1 1st Panzer has 50 base MP 2 Unit average fatigue is 22 and no element is GT 27, so fatigue reduction will be 22/10 rounded down or 2. Unit now has 48 MP 3,4 Reductions did not occur 5 Units fuel/need is 261/265 (.984) and shown fuel percent is 98%. Multiplying current 48 MP by .98 is 47.04 rounded down or 47. Unit now has 47 MP 6 Doesn't apply 7 Unit vehicles/need is 2414/2414 or 100%, so no reduction here. Shouldn't the unit have 47 MP? 2) The other 2 nearby 41 Panzer corp divisions both show AA elements with Rdy:0, Dam:0 (which I understand to mean that it is empty of that element type), and much higher fatigue than other elements in division. Should these AA unit's fatigue be zero?
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