AI Factory evac 1.03 beta 2 (Full Version)

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Walloc -> AI Factory evac 1.03 beta 2 (1/27/2011 9:35:33 PM)

Reading the beta 2 readme list of fixes in says fixed factory evacing from "only" isolated cities.
My question is if that is the final fix/this is the intend of how its suppose to work or if when RR is cut its suppose to be stopped from evacing.
2 pic included where RR is cut as i gathered it, but factory evacing is still done without it being actually isolated.

Kind regards,

Rasmus

[image]local://upfiles/22745/E45ABD4194DF4B3CBF76355A7C3EA172.jpg[/image]




Walloc -> RE: AI Factory evac 1.03 beta 2 (1/27/2011 9:36:43 PM)

Factories gone from Odsessa tho RR is cut.

[image]local://upfiles/22745/EA7BA76F2D534E05BB6EABF4AECB125B.jpg[/image]




Yorik -> RE: AI Factory evac 1.03 beta 2 (1/28/2011 11:56:37 PM)

Hi Walloc,

I had this happen to me as well and spoke to Joel about it. Seems that the AI uses Shipping to evac from Odessa (and potentially other ports). I don't really have an issue with that as arguably loading a factory onto a boat should be easier than a train....

What concerned me more was Moscow evacuating all its factories when completely surrounded and other land locked cities being able to evac when in a ZOC (when in theory rail is now unusable). I haven't had time to test the fix yet (hopefully tonight), but hopefully thats the issue that is fixed.

Andrew




Walloc -> RE: AI Factory evac 1.03 beta 2 (1/29/2011 5:02:44 AM)

Thx for the nswer Andrew. I had considered the possibility of a seaborne evacuation too. Still manual says RR evac nothing about seaborne evacs, hench my asking, but its not a biggie.
I agree thesituasion i've seen too of cities being totally isolated and then evaced is much worse.

Kind regards,

Rasmus




randallw -> RE: AI Factory evac 1.03 beta 2 (1/29/2011 7:41:17 AM)

I never even considered the idea of a factory being evacuated by ships.  I have no idea if the Soviets did it or not.




mmarquo -> RE: AI Factory evac 1.03 beta 2 (1/29/2011 2:17:00 PM)

You showed a an Axis turn 3 screen shot an Axis screen 4 screen shot - granted the grey info box is in just the wrong spot, but if the PzD is not on the rr at the end of the turn 3 Axis move then maybe the Soviet AI evacuated during it's turn 3?

Marquo




Walloc -> RE: AI Factory evac 1.03 beta 2 (1/29/2011 4:07:05 PM)

quote:

ORIGINAL: Marquo

You showed a an Axis turn 3 screen shot an Axis screen 4 screen shot - granted the grey info box is in just the wrong spot, but if the PzD is not on the rr at the end of the turn 3 Axis move then maybe the Soviet AI evacuated during it's turn 3?

Marquo


Well, both pics are both start of turn. If the pz div is where it is at start of turn 4, by nature of it. It had to be in that position at end of axis turn 3.(less it was retreated or routed, but it wasnt). So RR was cut in russian turn 3.

To me its most a question of getting to know what the rules are/are suppose to be. So one can plan ones strategy and tactics from that. If AI can evac if not isolated tho RR are cut, so be it. Then one can take actions from that fact.

Kind regards,

Rasmus




Helpless -> RE: AI Factory evac 1.03 beta 2 (1/29/2011 11:35:48 PM)

It could be related to the sea paths. Any chance to have a save prior this evacuation? Thanks.




Walloc -> RE: AI Factory evac 1.03 beta 2 (1/30/2011 2:26:35 AM)

Ok, toke the save of start of turn 3 and moved the pz divs into place but thast only thing that is moved. Havent look at what russisan AI will do but i dont see it retreating the pz div. If u rather have the "plain" start of turn 3 so u can move pieces into place ur self. Let me know Pavel.

Kind regards,

Rasmus




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