MikeGER -> Proposal: "AI resolve rest of Turn" switch (2/1/2011 12:54:11 PM)
|
Its my first post here so a little introduction: ...some may know me from The Wargamer, [sm=00000436.gif] i am a long time lurker at Matrix forums as a satisfied customer of all titles from the CloseCombat series, Panzer Command and Panther Games.... now ventured into WitE on release-day and like it[:)] - - - Proposal: "AI resolve rest of Turn" switch - - - well, maybe there are more gamers out there like me, who would like the idea to see a great campaign unfold but only want to concentrate on hotspots -and switch between them- or following a part of their forces -let say one famous Army or Army group- throughout the campaign, embedded in the ever changing combat environment of the great picture of an ongoing campaign for the whole war. the AI for both sides is already in the game, and AI vs AI is already possible too, so there are two solutions... 1) the easier? to implement: you play the air component and use only those ground units you want to focus on, then you switch 'AI Resolve = on' , and end the turn. Now the game engine treats the situation as loading 'a saved game with AI=on', and just does its usual things, with the remaining resources of the human player on the battlefield (downside: you cant spare movement point of 'your' units because when the AI takes over it may decide to move 'your' units too, or attack while you had other plans for later) so... 2) the more comfortable but harder? to implement: there is a switch for every HQ unit, from Army to above (excluding High Command) which could be set to AI=on. All units under its command are automatically set to AI=on too. When you end the turn, the game engine treats the situation as loading 'a saved game with AI=on', and just does its usual thing, but this time leaves the units with AI=off alone (the ones you want to focus on, even so you didn't spend their points to the max.) 'AI=off' may be identical to 'frozen' from the game engines point of view? so just letting the user set 'his' units to 'frozen' and give control to the AI could be a workaround to implement this idea? what do you guys think about that.
|
|
|
|