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Panama -> RE: Game Balance - Giving Germany a chance (2/17/2011 6:02:05 PM)
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quote:
ORIGINAL: bdtj1815 My main problem with WITE, as it was with GDW's "Drang nach Osten" and FITE 30 years ago, is that its reinforcement/replacement/re-organisation schedule for the Germans is so historically accurate and based on historic events. For example 9th and 10th SS Panzer Divisions arrive in early spring 1944 to help break out "The Hube Pocket" even if such an event does not happen in game. Up to mid/late 1942, when the Axis Powers still had the initiative, this is probably acceptable but as the war continues, whether to their advantage or the Soviets, it becomes a failure of the game system. If things had been going well in the East in 1944 for the Germans, or even less badly, 9th and 10th SS Panzer Divisions, which were being readied to face the Allies in the West, would never have been sent East. As has already been expressed very well in another thread the restructuring of German divisions (TOE changes) was as a result of what was happening in the real campaign which might not be happening in a game. Might be incredibly difficult to programme changes to NOT replicate history for the Axis but at the moment WITE is not getting it right. To be honest, the only way you could do what you seem to be suggesting is to play a global world war. Because I can think of many things that happened in the Pacific that could possibly affect US forces in North Africa or Europe that could possibly affect Axis units on the East Front or Japanese events that could affect Soviet forces in front of Moscow in 1941. While it would be physically possible to create such a game, given the computing power and storage space we have now, it would be insanity for anyone to do it at 10 miles per hex. Anyone attempting to play such a game would need to check into the nearest nut ward to have their mental stability verified before starting. [:D] The game or scenario designer has to draw the line some place don't you think?
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