Question about Spaceports (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> The War Room



Message


Gray Death -> Question about Spaceports (2/7/2011 4:45:41 PM)

Hello,

I have a question about spaceports.

I want to build a large spaceport on my homeworld. But there is a medium already, so how does it works? Must i get rid of the medium one to build a large? or did I missed something?

Thanks for the help.

Gray




Data -> RE: Question about Spaceports (2/7/2011 5:21:53 PM)

No, you don't
It will actually upgrade it, meaning adding the new components to the old ones and scraping those that are not part of the new design. One implication is that you can actually still use the medium one during the upgrade...or at least those functions / components not affected by the upgrade

Same applies to a downgrade as well.




Gray Death -> RE: Question about Spaceports (2/8/2011 5:39:46 AM)

I donīt get it. You mean I have to upgrade the medium spaceport by "copy as new" with more components as i like. But then it is only a large sized medium spaceport, or did I missed something?

But is it there no possibility to make a medium to a large? (i.e. the subrole?)

Gray




Data -> RE: Question about Spaceports (2/8/2011 7:01:26 AM)

copy as new applies to the design, I was talking about the actual upgrade -> right click on the spaceport in space and choose to upgrade it (or use the option in the ships and bases screen)
indeed, small/medium/large makes little difference seeing you can design any of them to any size you'd like....it's more of a conceptual difference




ggf31416 -> RE: Question about Spaceports (2/8/2011 8:27:17 AM)

Retrofit is the word.




Sabin Stargem -> RE: Question about Spaceports (2/8/2011 8:58:01 AM)

Retrofitting is pretty quick. Within 5 minutes, I was able to update most of my MK-I vessels into MK-II varieties.




cookie monster -> RE: Question about Spaceports (3/17/2011 3:06:29 PM)

Is it better to design a LR Scanner into my Home surrounding colonies space ports, or just build Monitoring Stations?

When I advance in tech the AI prompts for base upgrades, with the space ports plus monitoring stations I have no loss of LR scanner on auto upgrade.

With my designed small space ports plus LR scanner these would be lost on auto upgrade.

cashflow is no problem




J HG T -> RE: Question about Spaceports (3/17/2011 3:44:23 PM)

Many players seem to put LR scanners on all their base designs. Understandable.
I personally use monitoring stations in dual role of hangar defence/long range scanners. It's basically a monitoring stations with some long range weapons (missiles, shatterforces) and several hangars. Nice way to add some defences as well as long range surveillance to some less important planets.





Bingeling -> RE: Question about Spaceports (3/17/2011 6:03:07 PM)

With hangars you mean fighter bays? I think I would prefer those on the space ports, as the monitoring station would require quite a lot of defense to survive an attack.

In one of the few games I have run for quite a long while, I have ended up having scanners on medium and large space ports, and making two separate designs for small space ports. With and without long range scanner. Once rich enough I put scanners on all to streamline the empire...




J HG T -> RE: Question about Spaceports (3/17/2011 6:09:48 PM)

3-4 fighter bays, lot more shields (1500-2000), shadowghost ECM and missile/shatterforce combo has worked well enough for me. Also, it's RP thingy.




Data -> RE: Question about Spaceports (3/21/2011 7:55:10 AM)

care to detail on that RP thingy, J? Or better yet, give birth to the aar? [:D]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
3.640625