Platoon_Michael -> RE: VETBoB Beta (9/5/2012 5:01:30 PM)
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I've been editing the BG's and Force Pools for the Allies and thought I was doing pretty good. Now I'm stumped on Game Play and/or Historical accuracy? And looking over the Axis BG's and Force Pools I hate what I did last time. Despite having quite a few books here at home on the Bulge and then using the Internet as well Finding/Reading then trying to edit just doesn't go as fast as I would like. Case in point: Do I add Tank Destroyers and the AA-Gun 90mm and Artillery F.O.'s to any of the Infantry BG's that are at Elsenborn Ridge? Thus creating the impossible task of taking this map,or will that then just leave the Axis player to totally ignore that map? Do I add a few more Fuel Depts to some of the Inside Maps on the Strategic Map in order to get the AI to deploy properly and not just sit on the outer maps(aka fuel depots) preventing other BG's from entering the game. I was thinking Trois Ponts,Stoumont and maybe Stavelot as such places. I also have 5 more openings for new BG's that I believe if were all Allied BG's could better help the game. I.E. Team Snafu around St.Vith,maybe 1 or 2 more Armored BG's entering from both the South and North. IDK Edit: I also don't feel that there's any true attrition to the game (Or I don't understand it) so do I incorporate that? Do I force the players hand by just adding/removing Units on a certain date? I've already done so with some units like the Tiger Tank,It shows up for one day and one day only in the Force Pool,if you don't.grab it, it's gone(I'm assuming the game wont remove it from your current BG,make up although I haven't tried it yet) I'm hoping that if you see and grab the Tiger it's your until it's destroyed? Also done the same for FO's for Allies I've started with Mortars then Air Support then Artillery. But then again if said player still has his Air Support on a Day when the Weather is Bad does that ruin the game?
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