Klydon -> RE: What to do about command points for AGC & AGS (2/13/2011 3:11:53 PM)
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Eh, depends on what you decide to do with the Rumanians. If you plan on using most of their infantry on garrison duty, then who cares where they are assigned at. I usually try to fix AGC by giving units to AGN and just move the break point of the army group front. After the Germans get their 4th army level command (when AGS becomes AGA and AGB) then I would think that would provide an opportunity to fix most of the upper command issues. By my understanding of how command works, if you have good intermediate commanders (corps and army commanders) then the overload at the top will be less of a factor since the corps and army commanders blow fewer rolls and the army group commander doesn't get a shot at it as often. This is also why many will leave combat elements of the Rumanians under the Germans because the Rumanian commanders will blow the die roll more often, making who above them more important as they get a chance to roll as well. If it really bugs a person that the army group commands are overloaded, then it won't hurt much to assign Army HQ's directly to OKH, although you miss the opportunity for the Army group die roll if needed.
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