Wreck -> RE: The research model in RotS: A step in the wrong direction (2/14/2011 9:53:35 PM)
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Good points. Once I determined that a single research station at a black hole could perform all the research my little civ could possibly handle... I lost respect for the model, just a bit. Here's some further ideas to develop the idea of forcing research into many locations. First, break the link between research locations and (all) research bonuses. I can see how being near a neutron star might help with say hyperdrive research. But how does it help develop Desert Colonization? Hospitals? It should not. Instead, on a per-tech basis, define a set of helpful research locations. If you want to colonize Desert planets, build a station on a desert planet. Or two. Or N! Make propulsion and torpedoes benefit from massive stellar objects; high energy stuff needs to be close to a star, colonization depend on the particular type of planet, gas extractors benefit from gas giants, etc. There may be many techs -- i.e. computers -- with no location dependence at all. 2nd, make all research stations give a diminishing rate of return. Here's how one might compute that: for each station, compute its base rate of research along with any multipliers. Now sort them, best to least. Then degrade the amount of research you get for the Nth best station, via exponential decay, using perhaps 0.9 as the base. So, the best station gets its full research amount, 2nd gets 0.9x as much, 3rd gets 0.9^2, etc. Huge empires thus can research faster than small, but it does not scale linearly with size, and a small empire with good multipliers might still beat a large one without.
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