ralphtricky -> RE: Must have mods? (2/17/2011 12:56:50 AM)
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To try to help, I need to try to explain some 'technical' things. First, a Pixel is one of the tiny dots that make up you screen. If you're at 1024x768 resolution that means that there are 1024x768 pixels on the screen. There are now two types of graphics used by TOAW. Type 1 is the old style graphics, these are BMP, they aren't compressed, and TOAW interprets many of the BMPs so that certain pixels with a specific color (I think it's white) are not displayed. Type 2 is the new style (PNG) graphics. These are compressed so they are smaller. PNGs actually store the transparency (Alpha) of each pixel with the pixel. If you look at the PNG clouds, you will notice that you can see through them. The text should also be a little clearer since instead of just on or off, you can have partially on. When you hear about Anti-Aliasing, it uses this type of thing so that diagonal lines don't look like a stairstep. PNG files have the priority, if you have a PNG and a BMP file in the same directory, I will use the PNG version. If you like the old tiles, I'd reccomend that you move all the PNG grahics to a safe place, then you can go into the options and turn on PNG support. Once you've done that, it's pretty easy to identify the files that you want to move back and move them back. My favorite PNG is clouds. The old clouds were opaque, they were useless since they hid whatever is under them. My favorite set uses modified clouds. I went into paint.net and managed to make them even more transparent and it is very easy to see through them, so I can toggle them on, set up the air units, then turn them back off. I think that the PNG support may be the biggest part of the facelift, it opens up a lot of potential that people haven't really started playing with yet. A good artist (not me) could make very realistic rivers, and I suspect that the map markers could have fantastic things done to them. The posibilities are pretty open.
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