lavanpk -> Roman city militia advantage comment (2/17/2011 3:51:14 PM)
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Maybe this is by design but it irks me a little (being biased toward Carthage naturally) that the Romans get a "built in" city militia recovery advantage - effectively twice as fast - because of the turn sequence. Here's what I see happening: On my turn Carthage conquers a Roman minor city (say a minor city with 2 militia garrison) and it becomes a Carthagian city with 1 militia garrison. On the next Roman phase they attack and conquer this same minor city (with a reduced 1 militia garrison) and it now it becomes a Roman city again with a 1 militia garrison. The Romans conclude their phase and the turn ends and both Roman and Carthagian city garrisons recover. This means that if Carthage were to attack this same (unfortunate) city on their next phase the Roman garrison is fully recovered with a 2 militia garrison. Because milita recovery occurs at the end of a turn Carthage never gets the opportunity to attack Roman city garrisons at their weakest state as the Romans always get. So I think milita recovery should take place at the end of next opponents phase after conquest for both Rome and Carthage, not the end of the current turn. This would reflect the same passage of time needed for militia recovery on both sides. I suppose one could make the argument that the Roman militia advantage is based on their superior organizational skills or something like that, but I don't agree that this advantage should apply to Spain and the African provinces where presumably the locals would be less likely to cooperate with their new masters. In this case I'd like to see Carthage at least have the same advantage that Rome has in their native provinces.
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