Beta5 Minor Allies (Full Version)

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tancred41 -> Beta5 Minor Allies (2/21/2011 12:10:45 AM)

I've noticed that in Beta 5 (perhaps it might even have been there in 4), the entire Italian occupation force in Yugoslavia is no longer zeroed out on movement. Ditto for the Hungarians within Hungary. Conceivably, an Axis player could now triple or quadruple the size of those nations' commitment to the Eastern Front vis-a-vis previous versions of the game (not to mention History). Has anyone else noticed this, and should there not be some sort of limit to prevent an ahistoric de-garrisoning of Yuglosavia ?




Joel Billings -> RE: Beta5 Minor Allies (2/21/2011 12:25:42 AM)

I just loaded my beta 6 candidate version and all those units have 0 MPs on turn 1. Are you seeing that they have MPs on turn 1 of your 41 Campaign (if not, when is this happening)? Does anyone else see this?




tancred41 -> RE: Beta5 Minor Allies (2/21/2011 12:39:15 AM)

If memory serves, it probably happened on the turn that the Hungarians come in. Wasn't that way on Turn 1.




joliverlay -> RE: Beta5 Minor Allies (2/21/2011 2:59:11 AM)

I think I've seen in when a soviet unit retreats into an axis minor allied nation...but not using the current exe.




tancred41 -> RE: Beta5 Minor Allies (2/21/2011 1:21:59 PM)

Actually, now that you mention that - it happened in this game - a Soviet unit retreated one hex into Hungary.




karonagames -> RE: Beta5 Minor Allies (2/21/2011 1:32:45 PM)

I had this happen in a test game, but I could not replicate it and therefore could not enter a bug report, so maybe the Hungary thing is the trigger.




tancred41 -> RE: Beta5 Minor Allies (2/21/2011 3:24:52 PM)

It would seem that way. Not a huge problem, my opponent and i will simply agree to refrain from emptying Yugoslavia and Hungary, and stick to "expected" levels of Italian and Hungarian commitment. It may be something you'd want to investigate and fix further down the road I suppose.




Q-Ball -> RE: Beta5 Minor Allies (2/21/2011 3:42:16 PM)

In my PBEM v. Von Beanie, he sent a single unit into Hungary to tear up rail lines. This activated every Italian and Hungarian Unit. By agreement, I am leaving them where they are, but they did activate.

Too bad, i would love to have an Italian Armored Corps in the East! FUN FUN!




tancred41 -> RE: Beta5 Minor Allies (2/21/2011 9:12:37 PM)

A rail hex in Hungary got damaged that way in our game. we may have found the - or a - common denominator here.




IronDuke_slith -> RE: Beta5 Minor Allies (2/22/2011 2:12:22 AM)


quote:

ORIGINAL: tancred41

Actually, now that you mention that - it happened in this game - a Soviet unit retreated one hex into Hungary.


Retreated????

That was an offensive....

Granted, it was a little on the small side, but it panicked the AXIS enough to activate everybody with a rifle all the way to the Adriatic....




sillyflower -> RE: Beta5 Minor Allies (2/22/2011 12:33:58 PM)


quote:

ORIGINAL: Joel Billings

I just loaded my beta 6 candidate version and all those units have 0 MPs on turn 1. Are you seeing that they have MPs on turn 1 of your 41 Campaign (if not, when is this happening)? Does anyone else see this?

I have beta 5 game where russian unit advanced into Hungary but was roundly ignored by Hungarian army. Don't think it was a rail hex but I may be wrong about that. Hungarian mobile corps killed it on my T4 but I assume that was planned release ( not currently at game computer) and no other Hungarians/allies have been released.




Senno -> RE: Beta5 Minor Allies (2/22/2011 5:21:18 PM)


quote:

ORIGINAL: sillyflower


quote:

ORIGINAL: Joel Billings

I just loaded my beta 6 candidate version and all those units have 0 MPs on turn 1. Are you seeing that they have MPs on turn 1 of your 41 Campaign (if not, when is this happening)? Does anyone else see this?

I have beta 5 game where russian unit advanced into Hungary but was roundly ignored by Hungarian army. Don't think it was a rail hex but I may be wrong about that. Hungarian mobile corps killed it on my T4 but I assume that was planned release ( not currently at game computer) and no other Hungarians/allies have been released.


This is what happened in my Beta 5 GC as well. The Hungarian Sec unit remained unactivated even after attacks. Nothing else anywhere activated. I had to return the Mech Corps unit to take care of it. Strange that an attacked unit didn't activate....




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