RE: Routed Units - recovery when? (Full Version)

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GFelz -> RE: Routed Units - recovery when? (2/23/2011 4:53:26 PM)


quote:

heliodorus04

The only thing that really bothers me in this is that the routing units can both route out of closed pockets, and/or route multiple times in a turn such that they've moved a tremendous number of hexes from the original combat point at which they routed. Then, on top of that, whether they rally or not in between the end of the first player and start of second's turn, they ALSO get normal movement again.


And this is the issue for me. Routing out of closed pockets (without at least a massive loss in cohesion and manpower), displacing multiple times in a turn (thus easily traveling potentionally hundreds of miles) and normal movement while routed.

I do not have a problem with routed units being able to move normally after recovering because of all the other penalties they must take as formally routed units. Also I do not have an issue with them attempting to recover every logistics phase as per the sequence of play. Remember their chances of recovery is significantly reduced if their HQ is beyond 2 hexes away.




delatbabel -> RE: Routed Units - recovery when? (2/24/2011 11:47:12 AM)

If this game system ever gets used for a western front game then the routing rules will need to be seriously looked at in the light of the behaviour of US troops on the front line.  Compared to other (European) troops, the US troops had a somewhat deserved reputation for routing immediately they got into a bit of trouble, however also being able to recover quite quickly -- as quickly if not more so than German units.  There's a reasonably good model for that in squad leader, however I'm not sure how it would map out in a game of this scale.

In any case it was quite common for US units to rout, take a few steps backwards, hide behind the nearest large rock, then start returning fire.

Also, because I'm a pedant:  rout == your troops run away.  route == the direction your travels took you.





fbs -> RE: Routed Units - recovery when? (2/25/2011 5:09:40 AM)

In my game I have a few of them cowardly Western Front units that started to run on turn 1 and are still running on turn 10. They must be arriving in Mongolia now. Those Germans are really meanies.




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